I
icuurd12b42
Guest
Does the free Studio allow people to buy assets though? I agree for publishing assets you should at least have proven you are interested in supporting the product.
This is offtopic, but I feel obligated to defend myself.well id say your problem csanyk is your assets, as there not really very hard to implement in code anyway, especially the example you mentioned double click lol, that takes a minuet or two max to make, plus id never buy anything made by you just because of your blog and attitude, really if you don't like yoyo staff and game maker software as much as you preach on your blog, then why have you not gone with the other free option you said was so much better and freed your self from windows all together, im not keen on people who pray on others failing or mistakes to get them self attention, such as the bashing shaun and yoyo over the forum being late was a terrible thing to do just to get your blog more views, and the way you have tried to get votes to, im afraid i wont be buying any asset that jumps in on that incentive gained votes, so that will just alienate the marketplace even more at least to me.
Yes, I mentioned in my blog that I was surprised at the traffic spike my blog post caused. I wasn't expecting it, and it certainly wasn't the reason I posted what I wrote. But clearly it was a topic that many were interested in.unfortunately that's not how it is, it maybe in your mind but maybe you should get someone else to read your blog oh wait i did that and gave you my opinion based on what the blog says, such as posting those messages that shawn sent to you personally and not in full context, also you state on that blog how it had got you lots of views dragging yoyo down like you did, even in this thread you state your in it for the fame and fortune, really you should take a fresh look at your manner, also if your having trouble shifting units then id look at the units again, if there good and useful then they will sell, if they don't then there is something wrong with them, like i said look at that free one, its aimed at total beginners as what it offer's is so easy to do your self, but you made it an ext which will instantly put a beginner off, why the over complexity you would of done better just supplying the code for normal gml implementation.
First of all, I'm astounded how you manage to stretch a sentence over five lines of text. Your rants might get taken more seriously by their intended recipents if you make them legible.well id say your problem csanyk is your assets, as there not really very hard to implement in code anyway, especially the example you mentioned double click lol, that takes a minuet or two max to make, plus id never buy anything made by you just because of your blog and attitude, really if you don't like yoyo staff and game maker software as much as you preach on your blog, then why have you not gone with the other free option you said was so much better and freed your self from windows all together, im not keen on people who pray on others failing or mistakes to get them self attention, such as the bashing shaun and yoyo over the forum being late was a terrible thing to do just to get your blog more views, and the way you have tried to get votes to, im afraid i wont be buying any asset that jumps in on that incentive gained votes, so that will just alienate the marketplace even more at least to me.
Otherwise, I do appreciate the varying sentiments and views going on around here, even ones which have strayed from Shaun's specific interest at hand. ~nodnod~[PKB snip] marketplace library / marketplace workflow in GM:S. [PKB snip]
The marketplace as a whole is less important here, specifically interested in thoughts about its integration inside the IDE.
[PKB snip]
I'm sure that varies from publisher to publisher, but there's a Contact Publisher link right under the buy button, and if they don't respond within a reasonable time, then that probably tells you what you need to know (don't buy).It's not very easy to get ahold of the content creators,
This certainly has merit. But I think that the need is served adequately by the Marketplace forum's existence. Of course the problem is that currently the Forums and the Marketplace don't link to one another directly or automatically, and it's up to each Publisher to realize that the Marketplace Forum exists, and want to use it. I think most of us do, and there's not a good excuse not to, but participation may vary.nor do I think it should be the case, but I think there should be a way for the question to be answered somehow.
I do think that user who have bought should be able to ask questions in a hypothetical Q&A section.Things to consider:
- Only users that haven't bought, but can buy(have pro), can ask the questions
- Only users hat have bought can answer the questions
- Questions regarding how to use the product should not be a part of the Q/A, and should be taken to the GMC forums. IE: "I need tutorial, this isn't working how to make it work, etc.etc."
- Questions should be more towards: how flexible is it, does it work with physics enabled, does it work on <module> correctly. ETC ETC, these are important to know before blowing your money.
But you just gave a perfectly good reason for why there should be this option. If someone doesn't want to, doesn't see your email, doesn't have the time, or takes months, there's little to no chance I'll be buying that asset. What if another person comes along with the same question? Same results, similar outcomes. If people could publically see these questions and responses it would be a benefit for the customers and the seller.You can send a question, and the creator get's an email - and can then respond if they want to. Not sure what else you can do. If they don't want to respond, they won't, no matter what you do. They can also respond in the ratings section.
If that's you and your teams choice, I don't blame you. It's just a recommendation and a truthful experience I've had. The psychology behind buying things is a real thing, and the store would benefit from this particular addition. It results in less customer support needed to be handled by one person, a larger audience to answer the question and potentially people who have experienced use-cases that the product shouldn't be used for.Don't see this changing as it's pretty easy just now anyway. What you may not like, is that they don't respond, but that's not up to us. I get emails now and then about the stuff I've released, sometimes I answer, sometimes I don't.
I second that. There definitely should be an official topic per product that has a designated place on the product page, not just in the description, but specific a spot on the page. This is something I'd like to see on as many product pages I can. It would help a lot. It would benefit the seller ( indirectly and more appropriately the buyer ), if the process of setting up the product's forum thread was partially automated.But basically I think that if the publisher posted a link to their official MP forum thread on their asset page, that would probably be a reasonable workaround, already available, and easily implemented.
Extensible IDE via plugins is a great idea, but I'm sure that won't be in the 1.x sequence. Hopefully it's something that they'll design into the rewritten IDE they're going to release as 2.0.The marketplace is a great idea! Just make it less laggy and flow better in the IDE, and make it alittle more professional looking window I whuld like to see the comunity be able to make additions to the ide itself, for example making a particle editor / maker,and the other person can add it to there IDE and all will be integrated, but that might be a little off topic and not really possible in the current IDE