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I saw a tutorial a long time ago showing how to make a message appear at the mouse, like when you hover over in object (Like in Fallout, or literally any FPS for example.) but now I have no idea where it is or how to do that.
I saw a tutorial a long time ago showing how to make a message appear at the mouse, like when you hover over in object (Like in Fallout, or literally any FPS for example.) but now I have no idea where it is or how to do that.
Well, the basic concept would be to check if your mouse is hovering over something with position_meeting or maybe point_in_rectangle. If that check returns true you can then draw text slightly off the mouse's position draw_text(mouse_x, mouse_y+10, "message"). Does that help?
Just like @Pyxus said I once wrote a little "tooltip" parent object that would hold a variable called "tooltip". Anything that would have such a tooltip would be a child object of this obj_tooltip and override the tooltip string, e.g.
Code:
// create event in a child object of obj_tooltip
event_inherit()
tooltip = "Click to close"
When my mouse object would collide with such an object it would read their tooltip variable and display it in a box.
Code:
// in the obj_mouse draw event
var colliding_instance = collision_point(mouse_x, mouse_y, obj_tooltip,false, true
if (colliding_instance != noone)
{
draw_text(mouse_x, mouse_y - 20, colliding_instance.tooltip)
}
Note: You shouldn't do this check in the draw event, rather in a step event, store the tooltip-string to a variable that lives inside the mouse object and display that. But for simplicity's sake, it works also