RichHopefulComposer
Member
Basically, what the title says. It hasn't caused me any grief yet, because my main project is still in GMS1. Still, I just saw another member talking about this, saying that the newest version of GMS2 has a bug that's breaking his game and wasting his time.
This seems a little... less than ideal to me? We all know GM is a huge project, and that there are bound to be bugs in the newest updates once in awhile, no matter how careful YYG is. I personally always lag behind an update or two in GMS1 just for that reason. What's the rationale for not letting users skip updates or roll back in GMS2? For most users, being down for a week might not be a big deal, but I could see this being a huge problem for professional developers working with time restraints.
Can anyone shed any light on this?
Thanks, YYG staff!
Edit: Seems you usually can roll back, actually? Thanks cpaz and FrostyCat! Looks like a few things collided recently to stop a rollback or two, though? Still a little worrying, but not as much as I thought.
This seems a little... less than ideal to me? We all know GM is a huge project, and that there are bound to be bugs in the newest updates once in awhile, no matter how careful YYG is. I personally always lag behind an update or two in GMS1 just for that reason. What's the rationale for not letting users skip updates or roll back in GMS2? For most users, being down for a week might not be a big deal, but I could see this being a huge problem for professional developers working with time restraints.
Can anyone shed any light on this?
Thanks, YYG staff!
Edit: Seems you usually can roll back, actually? Thanks cpaz and FrostyCat! Looks like a few things collided recently to stop a rollback or two, though? Still a little worrying, but not as much as I thought.
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