Stephane
Member
We're launching our game and are showing some great numbers. Our plan is to invest in our worldwide launch (70 countries), however we've run into one problem. We've integrated Google Firebase for our real-time multiplayer as well as analytics. We have also set up FB Deeplinking for seamless friend matching within our game. The problem is that GMS:2 will not let us utilize Deeplinking for iOS (Android is 100% working) as a result of GMS:2 compiling.
There's a bug ticket that is currently set to priority medium, and is not assigned to anyone.
https://bugs.yoyogames.com/view.php?id=28323#bugnotes
We believe that this feature is HUGE and will be a big growth driver for mobile games.
As a studio, we have had limited contact with Yoyogames, so I thought I post here and see if anyone has any recommendations. All I'm looking for right now is some expectation as to when this issue will be addressed. We're currently attempting a work-around.
Thanks!
There's a bug ticket that is currently set to priority medium, and is not assigned to anyone.
https://bugs.yoyogames.com/view.php?id=28323#bugnotes
We believe that this feature is HUGE and will be a big growth driver for mobile games.
As a studio, we have had limited contact with Yoyogames, so I thought I post here and see if anyone has any recommendations. All I'm looking for right now is some expectation as to when this issue will be addressed. We're currently attempting a work-around.
Thanks!