R
Red Phantom
Guest
Just a general question, in what different ways can I condense the data of my game so that it has lesser or minimal megabytes as the final?
Some steps I already follow are:
--Any sprite that will not be used in objects, create as a background instead
--Convert any backgrounds into a tile-sheet where practical
--In general minimal objects(as this also makes it easier to navigate through objects)
--Any code 3 lines or over that is repeated at least 3 or so times use as a script so there is less overall coding??
--Have a minimalistic resource tree
Some steps I already follow are:
--Any sprite that will not be used in objects, create as a background instead
--Convert any backgrounds into a tile-sheet where practical
--In general minimal objects(as this also makes it easier to navigate through objects)
--Any code 3 lines or over that is repeated at least 3 or so times use as a script so there is less overall coding??
--Have a minimalistic resource tree