I
Ivan.
Guest
I am interested in learning how to code and i want to know some benefits GML offers vs other languages.
Ok ill give it a shot. Thank you.its most easy language to learn which also gives you alot of freedom to be creative in your coding. id say you wont find a better first stepping stone then this.
I'd say while I agree it's a fantastic stepping stone, it almost allows too much freedom. Just keep in mind proper syntax habits if you decide this is something you want to stick with.its most easy language to learn which also gives you alot of freedom to be creative in your coding. id say you wont find a better first stepping stone then this.
This, plus the fact that GML has a very lax syntax which makes it very easy to use.GML in itself isn't that competitive with other languages.
However, the real advantage is the underlying engine, and API.
All the drawing, audio, and main loop is all handled for you.
It's much easier to get started with that as you can really visually see the impact your code has.
It all depends on your goals. If you want to make 2d games, and don't have any coding experience, GML is probably the best language to start in. Probably has the lowest barrier to entry while still requiring you to learn code.I am interested in learning how to code and i want to know some benefits GML offers vs other languages.
I think that GML is very good for its own IDE because it is designed to fit it. It is also quite easy to learn especially if you are a beginner in coding because its syntax is quite flexible (for example if you write "=" in a "if" statement instead of "==" or if you miss a ";" it will still work as you want, while in C you may need an hour of debugging just to find out that you missed a "=").I am interested in learning how to code and i want to know some benefits GML offers vs other languages.
I find it very simple and easy to read and adapt for many different coding goals within GML.I am interested in learning how to code and i want to know some benefits GML offers vs other languages.
why is that?I think that GML is very good for its own IDE because it is designed to fit it. It is also quite easy to learn especially if you are a beginner in coding because its syntax is quite flexible (for example if you write "=" in a "if" statement instead of "==" or if you miss a ";" it will still work as you want, while in C you may need an hour of debugging just to find out that you missed a "=").
Costs money? What?GML costs money to learn and can't be used for anything else.
No, these aren't benefits.
GameMaker Studio costs money (except for the free trial which is a bit limited in what you can do). If you're interested in really mastering GML, you'll need to purchase a GMS license. (Though I suppose you could dabble with it, even in the trial version...)Costs money? What?
Sorry, don't mind me, i'm just an old man who needs strangers on the internet to read my memoirs so i can finally die. c:Holy wall of text Batman!