This time, its person? NAL.
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THEMES
SWITCH BETWEEN DIFFERENT GENRES
STICK TOGETHER
CHARGING UP
Puzzle 1: Word Lengths
Puzzle 2: A Functional Wordsearch
Puzzle 3: A Letter for Each
Puzzle 4: Brothers Go
Puzzle 5: Why's 6 afraid of 7?
Puzzle 6: Fil 'm In
Puzzle 7: The Final Puzzle
Welcome to the 30th GMC Jam (counting the old ones because 30 is a nice number and not because its Roman numeral looks rude)! GMC Jam is a quarterly event held on the GameMaker Community that we organize to encourage people to experiment with GameMaker and make a game that will be interesting or entertaining within the limited timescale of 72 hours. It is entirely a community event - neither YoYo Games nor Playtech are officially involved in this competition, aside from providing forum space to carry it out.---------------------------------------------------------------------------------------------------------
THEMES
SWITCH BETWEEN DIFFERENT GENRES
STICK TOGETHER
CHARGING UP
Puzzle 1: Word Lengths
Puzzle 2: A Functional Wordsearch
Puzzle 3: A Letter for Each
Puzzle 4: Brothers Go
Puzzle 5: Why's 6 afraid of 7?
Puzzle 6: Fil 'm In
Puzzle 7: The Final Puzzle
The Jam has three phases:
- discussion, held in the discussion topic; started a few weeks before the Jam (the discussion remains open during and for some time after the Jam, too)
- development, the core of the Jam, the 72 hours when entries are made and posted in games topic
- decision, when community members vote for their favorite games and provide feedback to specific entries; it lasts roughly 2 weeks after the Jam, before the results are announced
The GMC Jam will run for 72 hours in the following timeframe:
August 24, 12:00 PM UTC - August 27, 12:00 PM UTC
Friday Noon - Monday Noon
COUNTDOWN CLOCK
August 24, 12:00 PM UTC - August 27, 12:00 PM UTC
Friday Noon - Monday Noon
COUNTDOWN CLOCK
The following rules will be used during this GMC Jam. The general Community Guidelines of behavior and conduct always apply. There have been no major changes since the GMC Jam #5, so you're free to skip over if you've participated in that Jam, but you're still advised to read it again for your own safety.
- any GMC member is welcome to participate in GMC Jam and submit their entry
- you may use any version of GameMaker to create an entry for the GMC Jam
- each entry must be made by a single GMC member or a team of up to 3 people; people outside GMC can be in the team, as long as at least one GMC member is in that team
- each participant can make or contribute to as many entries as they want, but they can only claim rewards for one of them (unless the reward is given specifically for the entry)
- each entry must have a single post in this Jam's games topic (opened once the Jam officially starts), and no two entries can share the same post
- the Games topic post can be used to present the entry progress; it can also contain a devlog
- by the time the Jam ends, each Games topic post must contain a valid link to the entry's downloadable file
- the entry must be an original creation made in GameMaker specifically for the Jam, within the Jam timeframe
- this goes without saying, but no game engines besides GameMaker can be used for creating an entry for this Jam
- the entry might use assets (graphics, audio, scripts, extensions, Marketplace resources etc.) created before the Jam, whether by team members or someone else; however, the credits should make clear where the assets come from and which were made before the Jam
- the creators of the entry must have rights to all of the assets; unlicensed use of resources is not allowed
- the entry must be available as a Windows executable file, exported as a stand-alone file or as a ZIP; installers are not allowed
- the entry might be exported to other platforms as well (such as HTML5 or Android), but the Windows executable must be available
- the Jam will have three themes picked by the previous first, second and third place winners - general ideas around which your entry can be built
- the themes are announced when the Jam officially starts, but letters of them are gradually revealed over the course of this discussion - members are allowed to guess what the themes might be
- while incorporating at least one of the themes in the entry is not mandatory, participants are strongly encouraged to do so
- use of all three themes is not necessary - pick the one that inspires you the most
- the entry that uses at least one of the themes in the most interesting way can win best use of theme award
- aside from the Jam-specific themes, the games can be rated on the concept, the presentation and the story
- the concept is related to the core gameplay mechanics idea - whether the game rules themselves are creative and entertaining or not
- the presentation is related to the overall polish - whether the entry provides the right experience through audiovisuals, and whether it's not disrupted by bugs and errors
- the story is related to the events or motivation present throughout the entry; it can be told through dialogue and narrative, as well as implied through game design
- the entries excelling at these categories can win best concept, best presentation and best story awards
- furthermore, aside from entries themselves, their devlogs can be rated; the entry with the most interesting devlog can win the best devlog award
- after the Jam ends, all entries are gathered in a single ZIP with all entries for everyone to download
- once the ZIP is available, the voting begins, and it lasts approximately 2 weeks; a longer voting period may be chosen when more than 70-80 entries are submitted
- the voting period may be extended upon request by at most one additional week; however, not every such request must be granted, and one should show a reasonable progress with reviewing/playing the Jam entries
- the voting is carried out in the Jam's voting topic, where each voter makes a single post for their scores and reviews
- any GMC member may vote, whether they participated or not, but participants cannot rank or award their own entries
- each voter must rank and post a brief comment on at least top 3 games; also, they are free to and can rank more games, in fact, as many as they want or even all
- each voter can vote for best use of one of the themes, concept, presentation, story and devlog
- each voter can vote for best reviewer, but in this case their opinion is entirely non-binding - the best reviewer is eventually chosen by the Jam host after the voting ends
- if some voters or participants are found to be cheating, their entries may be disqualified and they might be excluded from future community events
- shortly after the voting period closes (preferably within 24 hours), the votes are summed up, and the final results announced; after that, all prizes should be distributed where applicable
- top 3 entries, as well as best-of award winners, get special banners and are featured in the Hall of Fame
- creators of the three highest ranking themed entries get the right to choose the next Jam's themes (if GMC Jam 31 reverts to a single theme, this will move to first place only)
- aside from regular GMC Jam prizes, other GMC members can contribute the community prizes by messaging the Jam host
- do not post community prize offers in this topic as we might miss them amidst the discussion; you're free to do so, but also send a message to the Jam host so that the prizes can be added to the pool listing below
- the community prizes can be given to any range of places, best-of winners, reviewers, personal favourites etc.
- the community prizes can be nearly anything - custom graphics, soundtracks, gameplay videos, software keys etc.; as long as they are not monetary prizes and they don't break community rules
- it is community prize contributor's responsibility to give the prize; they should make sure they can deliver their promise
Want to add your community prize? Send a message to the Jam host with the details!
(Note that you will need to handle prize distribution on your own after the Jam, please don't pass anything through us.)
- YoYo Games are offering:
- Desktop licenses for GMS2 to the makers of top 3 games (in case of a team ending up in top 3, each member of the team will receive a separate Desktop license).
- Temporary GMS2 Desktop licenses for everyone who's interested in participating in the GMC Jam. These licenses will be made available when we're closer to the Jam timeframe and will provide you with full functionality of GMS2. Create your Jam entry using it and see for yourself if you may want to purchase this wonderful iteration of GameMaker down the road. Please see here to receive one!
- NAL is offering:
- Early, immediate-access PC Steam copies of Tick Tick Pass to the top 10 entries as well as to any Best Of winner that does not place in the top 10 with an entry
- Steam PC copies of Maddening Euphoria to anybody that enters with a game, or posts qualifying reviews - contact me for codes
- The-any-Key is offering:
- Multiplayer Add-on Platformer and Multiplayer Add-on for YoYoRPG to 1st place
- WebAPI to 2nd and 3rd place
- CodeManu is offering:
- Pixel FX Designer to 1st, 2nd and 3rd place
If you would like to promote the Jam, please paste the following code in your signature. Also, please remember that your signature is effective only when you are posting around forums. You might want to go ahead and give feedback in Made with GameMaker and Work in Progress forums, or maybe participate in Programming and Community Tech Support discussions.
Code:
[center][url="https://forum.yoyogames.com/index.php?threads/gmc-jam-30-xxx.50734/"][img]https://i.imgur.com/ZAbhLvh.png[/img][/url][/center]
@Alice for the topic format and content
@Shadow Link for the countdown clock
@Shadow Link for the countdown clock
Let the discussion begin!
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