The demo has been updated.
https://apapappa.itch.io/zordak
Most Notable Changes:
1 - Frameskip option
Render the game in 30fps instead of 60fps, useful for low-end computers.
Turning this on is highly recommended if your computer can't keep the game running at 60fps.
2 - Straight Up and Down aiming
You can now aim straight up / down and not only diagonally.
Down only works while you are airborne.
3 - Player mobility improvements.
Mostly related to jumping and crouching.
4 - Lots of small player sprite improvements and some new sprites.
Most notable:
Anything related to crouching.
New ledge grab animations.
New aiming sprites.
5 - Water surface "physics" effect.
6 - First boss visual and gameplay improvements.
7 - The map now shows doors and their respective color.
Some Notes:
Anyone who had issues with how the movement and jumping worked before, try this new version out!
The crouching animation may still not be correct or anything but I think it works better now, both the suit and the non suit one.
If I change it again, which probably won't happen for a while, then I will try to do something like what CMAllen suggested.
Here's a gif that showcases some of the changes:
But anyway, still looking for any kind of feedback.