Why is it that everything anyone else is saying which is different to you is a fallacy? Everyone else could turn around and say that everything you are saying is a fallacy. It all boils down to opinions. You say that there are current only 2 new good games, and I would say that neither of those are any good because I don't like them. I could then counter by saying God Of War is a great new game, but I am 90% sure you will just say that I am wrong - even though you have no idea of how I feel playing that game or that based on one of your earlier posts I feel exactly as you claimed can be measured (by my body biological reactions to the gameplay).
I don't believe that this thread has caused any harm. All it has shown is that
@Misty will refuse to acknowledge anybody else's opinion as being anything other than a fallacy. This probably should be locked because you cannot have a discussion with someone who refuses to listen to any other side of the discussion because they claim everyone else does not know what they are talking about.
God of war was made in 2005, I'm assuming you mean the 2018 version?
Anyway, I watched a clip of it, it looks okay. Seems like a boss battle exploration type of game. Still it didn't really knock my socks off watching the gameplay. Far as those type of games Metroid Prime is the one that knocked my socks off. And Metroid Prime 3 was a downgrade of Metroid prime 1 really.
And now they made a game called Recore, which is mix of Metroid Prime and Borderlands, but a downgrade of both. And then Sunset Overdrive, which is a downgrade of Borderlands 2. Then APB reloaded, which is a downgrade of GTA. Then Prominence Poker, which is a downgrade of the Poker game of the Xbox 360.
And let's talk about racing.
In the olden days we got amazing games like Daytona, Rush 2049, F-zero gamecube.
Sure the physics weren't exactly the same as real life, but now what do we get, sterile british games like Forza with no personality. And this is a metaphor of the game industry as a whole, its usually generic stuff with no real personality.
Oh and you know what, I tried to play Fortnight, but I couldn't because you know everything is online only as part of scam to get you to pay Comcast for internet fees and xbox gold. Bill Gate's girlfriend probably works for Comcast or something.
And
what was the deal behind that modern Minecraft and Terraria craze? Those voxels hurt my eyes. Thank goodness it finally got rated the 3 stars it deserves. I thought Roblox graphics were
bad, but minecraft looked like a space abomination Borg disaster. Kids have no taste these days.
I do respect your passion for playing goldeneye.
I remember playing pitfall on the Atari 2600 and it was great.
Playing Mario brothers for the first time and it blew me away.
Got to be honest, I think the original Mario and Sonic sucks kind of. But still they had a level of production value and richness of characters that just aren't replicated in modern games. The Mario music is still special to this day, and the mario atmosphere is really its own world, most modern games just don't have that level of artistry in their games.
- It is generally natural for you to be more impressed with old games, when you first experience a new kind of game, especially as a kid, it can feel like a magical experience. It is interesting that you talk about how Goldeneye was so great, yet Nightfire was so bad. I got into gaming a little later, and Nightfire was the game everyone was playing when I was young. For me, I pretty much had the experience you described with goldeneye with nightfire, given it was the very first FPS game I played, and I loved it!
The very first FPS game I played was Heretic and both Doom and Nightfire seemed like a downgrade.
This is actually an objective statement because, Nightfire was made with the Half-life engine and half-life knocked my socks off. Although I enjoyed Nightfire there are simply objective reasons why it is not as good as Half-life.
even CoD for the very first time, with every single one of them, I was immersed in the game's culture and truly blown away by how good they were. MW2 was the very first "modern" AAA game I had played, both graphically and functionally, it was a huge step up from the previous PS2 games I had been playing up until that point, and for me, that excited me so much. The way the multiplayer worked for me was also exciting, given that I had never really played another game which had online functionality at that point (only local multiplayer). In my eyes, that made the game seem fantastic, not only that but the cinematic experience and the soundtrack also blew me away, and thus I think it does carry value.
Really your argument for a good modern fps is COD? This is sad.
Don't even get me started on how bad COD is.
Battlefield is also bad as well, especially Battlefield 4. Though I haven't played Battlefield 1 yet.
And lets talk about the abomination that is Enemy Territory Wolfenstein, and how they turned a good Quake3 engine game into another modern disasterpiece.
Consider what wonderful things modern technology enables: - Seamless open worlds, - massive pools of content, - smooth gameplay and interaction (How about we just ignore that older games tended to feel clunky and have a certain amount of input lag or delay compared to modern games).
Consider what it really implies. Generic gameplay and interactions. Proc gen levels that have no artists touch. Overburdened artists who resort to generic applications in order to compensate for the massive size of the project.
And yes even know a days they are making games on xbox one that are even laggier than the n64, sad but true.
- On the note regarding the "graphics arms race", I think its very important to consider that even with old games, a tremendous amount of time was put into the game engines and graphics. Back then, it was essential for you to spend time, not only to make the game look good, but even just to enable the gameplay you wanted. Some games were only possible due to really finely tuned components.
Yes and now rather than fine tuning they resort to the same old formulas and generic pre-made gameplay.
- Innovation is good, there's nothing wrong with pushing our horizon further forward. Sure, it may mean a load of bad prototypes and flops along the way, but as technology improves, we really do set ourselves up for some real gems to come out down the line.
This argument wasn't a luddite argument about badmouthing technology. It was more about how game devs nowadays lack the talent to make good games, and that technology seems to losing emphasis on user-friendlyness so that people lack the skill to understand how to properly use it.
And N64 version is best because it was designed for that, controller was perfectly fine at the time, but now we are used to controllers and layouts with two sticks. And playing it emulated on PC with presumably mouse and keyboard is just a slap in the face to the guys who made the first good console fps that basically every other console fps took notes from.
You are very confused about this.
First I dont use mouse and keyboard, I use a gamepad with analog.
Second of all, the slap on the face is to themselves, with games like Goldeneye Wii, TimeSplitters, and Perfect Dark Zero tainting their ancient legacy.
Second your argument is borderline luddite, saying Goldeneye is better played without 60 fps framerate, and with eye-watering graphics that give you a migraine.
The N64 controller n of itself was a terrible design in terms of ergonomics.
Finally lets talk about how when I walk into Family Video, to rent some games, and yet for xbox one there are no good games to rent, and no games which pique my interest.
Lets also talk about the modern disasterpiece known as Gears of War, which is a multiplayer only game because the campaign is litterally only pieced together by the story, and if you aren't into the story then you will find yourself very bored just hiding in cover and waiting for the auto-regen system to nurse you back to health as you navigate your way through endlessly linear levels. Except that this style of gameplay is the rule not the exception, all games follow this format nowadays, all the new bond games, COD games, 3rd person games, Halo games all follow this same boring format. Walk through a linear level, take cover and just wait for your health to recharge, rinse and repeat.