F
Falconsoft-Industries
Guest
step event for Obj_cutscene_prop1:
If !place_meeting(Obj_trigger1.x,Obj_trigger1.y,Obj_cutscene_prop1)
{
move_towards_point(Obj_trigger1.x,Obj_trigger1.y,4)
sprite_index =spr_jack_oshimatao_walking_south_east
image_speed =4
}
If place_meeting(Obj_trigger1.x,Obj_trigger1.y,Obj_cutscene_prop1)
{
move_towards_point(Obj_sub_trigger.x,Obj_sub_trigger.y,4)
sprite_index =spr_jack_oshimatao_walking_north_east
image_speed =4
}
If place_meeting(Obj_sub_trigger.x,Obj_sub_trigger.y,Obj_cutscene_prop1)
{
room_goto_next()
}
Will this work?
If !place_meeting(Obj_trigger1.x,Obj_trigger1.y,Obj_cutscene_prop1)
{
move_towards_point(Obj_trigger1.x,Obj_trigger1.y,4)
sprite_index =spr_jack_oshimatao_walking_south_east
image_speed =4
}
If place_meeting(Obj_trigger1.x,Obj_trigger1.y,Obj_cutscene_prop1)
{
move_towards_point(Obj_sub_trigger.x,Obj_sub_trigger.y,4)
sprite_index =spr_jack_oshimatao_walking_north_east
image_speed =4
}
If place_meeting(Obj_sub_trigger.x,Obj_sub_trigger.y,Obj_cutscene_prop1)
{
room_goto_next()
}
Will this work?