T
Teodor Hristov
Guest
Hi there, i am trying to spawn enemies from a custom alarm.I need after the first wave spawn,spawn the second and etc. But after the first nothing happends.How can i modify this?
CREATE event
//wave1
wave = 5;
alarm[wave] = spawn_rate;
spawn_rate = 10
/////////////////////////////////////////////////////
//wave2
wave1 = 3
alarm[wave1] = spawn_rate;
spawn_rate1 = 10
STEP event
if alarm[wave] > 0
{
alarm[wave] -= 5;
//alarm[wave] -= 1;
if alarm[wave] >= 5
{
instance_create_layer(random(650), -20,"spawner", obj_enemys)
wave -= 1;
alarm[wave] = spawn_rate;
}
}
if alarm[wave] = 0
{
alarm[wave1] -= 1;
if alarm[wave1] = 5
{
instance_create_layer(random(650), -20,"spawner", obj_enemys1)
wave1 += 1;
alarm[wave1] = spawn_rate1;
}
}
CREATE event
//wave1
wave = 5;
alarm[wave] = spawn_rate;
spawn_rate = 10
/////////////////////////////////////////////////////
//wave2
wave1 = 3
alarm[wave1] = spawn_rate;
spawn_rate1 = 10
STEP event
if alarm[wave] > 0
{
alarm[wave] -= 5;
//alarm[wave] -= 1;
if alarm[wave] >= 5
{
instance_create_layer(random(650), -20,"spawner", obj_enemys)
wave -= 1;
alarm[wave] = spawn_rate;
}
}
if alarm[wave] = 0
{
alarm[wave1] -= 1;
if alarm[wave1] = 5
{
instance_create_layer(random(650), -20,"spawner", obj_enemys1)
wave1 += 1;
alarm[wave1] = spawn_rate1;
}
}