NovaOzuka
Member
Right, so I need help coding my HUD for the game I'm working on, which needs to contain 5 things:
Health
Energy/Magic/Ammo
Lives
Currency
Time
FIrstly, I have no idea of what I'm doing, but I do know what I have in mind for each. For Health, I want upgradable Zelda style health. I'm using cupcakes to measure the player's health where each cupcake is equal to 2 points of health, and I want the starting max health to be 4. I already have the sprites made for full, half, and empty cupcakes. The custom meter that I would put below it can just be something generic. Lives can probably be done with the Draw Event. Currency is pretty obvious and can be generic. The timer would be to time the player's run of the level.
If someone can walk me through making this major portion of my game's engine, that would be a big help, as I could get to coding other portions of the game like special actions, enemies, and shops.
Health
Energy/Magic/Ammo
Lives
Currency
Time
FIrstly, I have no idea of what I'm doing, but I do know what I have in mind for each. For Health, I want upgradable Zelda style health. I'm using cupcakes to measure the player's health where each cupcake is equal to 2 points of health, and I want the starting max health to be 4. I already have the sprites made for full, half, and empty cupcakes. The custom meter that I would put below it can just be something generic. Lives can probably be done with the Draw Event. Currency is pretty obvious and can be generic. The timer would be to time the player's run of the level.
If someone can walk me through making this major portion of my game's engine, that would be a big help, as I could get to coding other portions of the game like special actions, enemies, and shops.