Z
Zack
Guest
GM Version: GameMaker Studio 1.4 and GameMaker Studio 2
Target Platform: All
Download: Source Code: https://github.com/zbanack/TSE-dynamic-water
Links: See embedded YouTube video
Summary:
A video lesson where I go over the logic and code behind making 2D dynamic water (waves). Although this water won't follow the real-world physics of liquids as we're using springs and elasticity to achieve the effect, it certainly adds flair to a game.
In-depth logic explanation and tutorial:
Update -- Adding Collisions with objects: You can find a comment I posted on the first page of this forum post with a Google Drive link on how to add basic player collision and splashing.
Target Platform: All
Download: Source Code: https://github.com/zbanack/TSE-dynamic-water
Links: See embedded YouTube video
Summary:
A video lesson where I go over the logic and code behind making 2D dynamic water (waves). Although this water won't follow the real-world physics of liquids as we're using springs and elasticity to achieve the effect, it certainly adds flair to a game.
In-depth logic explanation and tutorial:
Update -- Adding Collisions with objects: You can find a comment I posted on the first page of this forum post with a Google Drive link on how to add basic player collision and splashing.
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