JDizzle383
Member
So I have been trying to figure out a method of creating a "depth detection" system for a level editor.
What I mean is I need something like this:
from these images:
As it is my first time with isometric tiles and I don't know how to deal with depth based on what already exists in the level editor, if that makes sense, the problem I am having is the small base of the sprites(the bottom sides) are not going behind/in front correctly due to the layers... if they are on the same layer, they only function one way, but having a bunch of layers for each x and y position seems like the long and unwanted way to do it.
What I mean is I need something like this:
from these images:
As it is my first time with isometric tiles and I don't know how to deal with depth based on what already exists in the level editor, if that makes sense, the problem I am having is the small base of the sprites(the bottom sides) are not going behind/in front correctly due to the layers... if they are on the same layer, they only function one way, but having a bunch of layers for each x and y position seems like the long and unwanted way to do it.