J
justinhook
Guest
I'm creating rain using the built in ef_rain:
And when I run it, the rain starts. But I want it so that when the character enters the room, it looks like it's already been raining.
There's a command (part_system_update) for custom particle systems, but I can't get it to work for ef_rain.
I've also tried making the layer invisible or setting it's x value to off screen till use, but neither work.
Any ideas?
Code:
effect_create_above(ef_rain, 0, 0, 1, c_gray);
There's a command (part_system_update) for custom particle systems, but I can't get it to work for ef_rain.
I've also tried making the layer invisible or setting it's x value to off screen till use, but neither work.
Any ideas?