So, I tested the game and this are my points:
-Would be nice to see the character adapt to terrain if it is walking on ramps instead of float over them.
-Why not using mouse controls? Keyboard only control are a little strange, maybe use AWSD for movement but also arrows for attack and others, as they're more defined keys meanwhile you can hit the wrong key if using KJHGMPL (too many keys). Also maybe add controls and statistics as a submenu inside the menu. (Maybe the controls could be in the key "ªº" (the one below the ESC key). That way you'll have a much cleaner controls. Also it is annoying that hitting "M" opens the map but hitting "M" again doesn't close it.
-At the beggining there is a lot of things you can't reach, which feels weird to me.Maybe do them less obvious, for example letting see that you can go to X place but not for now and don't see what is at the other side, but I don't think putting a lot of collectables all over the map where you can see them but not take them is very nice for a start point (I can't remember any game doing this).I died a few times trying to swim underwater and seems like other people also suffered from this.
-animations for the spring are too slow (whatch mario games reference and how they're more instant).Also it would be cool and make more sense if they would push you farther if you jump from higher.
-At the beginning I dont get what are those platforms that slow me down,light and show up the GUI. I guessed afterwards they were checkpoints.
-I can't hit upwards easily.
-The game crash if I take this map:
and the error is the following:
-Maybe add an interroigation each time you can interact with something or any other thing that let you know that that thing can be interacted with (More than that little flash that there is)
-Being able to go trough elevators from below to above would be useful (but that is a personal taste I guess)
-Would be super cool if you could break the Yuree's flowers and then if you talk to them they were mad at you!
-Having to wait after hitting an enemy for a few seconds before being able to hit them again makes going fast killing everyone imposible, which is frustrating.
-Parkour feels too rigid: Jump at the edge of ledges and that's it. Maybe use gravity changes depending on how much time you maintain the jump buttom (like in Mario games), makes jumps a bit easier, add ledgee grabs or just faster movement and making the parkour more about precision. Sometimes I found myself wondering if a jump is posible but super dificult because I would need to jump at the last pixel or if it isn't posible...you know that minecraft parkour where every jump is 5 blocks away which is the maximum that you can jump and you get frustrated because it isn't funny to do? well..i feel like that with the parkour in this game.
-I stopeed playing once I got to the place where you take the boots, but then the game crashed again when taking the boots.I think the error has to do with the game thinking I'm using a controller when I'm not.Ther error was the following:
-I couln't find the option for music control at the in-game menu.
So..that's all. The game looks nice but there are stuff to fix as I saw. Keep working hard and I hope to see the game growing fast
*(If you can't see the photos let me know)