From this thread:After discussed this with the support there indeed is no way to disable the splash screen. I've been told it's Apple's requirement to have the splash screen every time build is made and getting rid of it is not possible.
I can't believe they said such hogwash... Do you have ANY idea how many games and software for Mac have NO splash screen? And the fact they said it's not even possible is the joke of the day.After discussed this with the support there indeed is no way to disable the splash screen. I've been told it's Apple's requirement to have the splash screen every time build is made and getting rid of it is not possible.
Or perhaps they do.... and they're just black/white? Just because it doesn't show an actual picture, doesn't mean it doesn't have one.I can't believe they said such hogwash... Do you have ANY idea how many games and software for Mac have NO splash screen? And the fact they said it's not even possible is the joke of the day.
Exactly. IDC about changing the splash, I want it gone so I don't have to wait an extra 3 seconds every time I launch the player.But you cannot disable the crippling delay. And that is the whole problem here.
3 Seconds?!!? 3...seconds???Exactly. IDC about changing the splash, I want it gone so I don't have to wait an extra 3 seconds every time I launch the player.
I use 2.1.3.273 on Mac. I just tested changing the splash screen.I run it on Mac, does this mean that I can't disable the Splash screen or change it to something else at all?
I'm changing the splash graphic, then run it and yet the Gamemaker Studio 2 splash keeps coming up.
You can build a game without the developer ID, just leave the "Signing Identifier" field blank.I can't even build a game without the developer ID, why would one need this if you don't intend to publish on the Mac App store?
Ive logged a bug for this a while ago. Every time I restart the Mac IDE, the "Signing Identifier" field gets reset to the following text "Developer ID Application:", even if I had deleted it previously.The option says leave blank if you dont want code signing but this doesnt seem to work as i keep getting compile errors.
That makes sense. Thanks for explaining!When you press Run and targeting a VM build for Mac we use a runner application that has been pre-built with the default Splash Screen, which is what you are seeing, when you do a Create Executable you should see you splash screen as the application will be built with your splash screen.
On most other platforms a full application needs to be built even for testing (because of other OS related issues) on Mac we shortcut the process to make the build time as short as possible.
Really? I'm still seeing the splash screen when I run a game on the Mac IDE. Did you have to tweak any settings?This problem seems to be solved in the latest update. Whoopwhoop. Thanks.
Yes it works for me. ( Thanks GM:S2 team )Really? I'm still seeing the splash screen when I run a game on the Mac IDE. Did you have to tweak any settings?
You should've waited 8 years, as per the good old "are the colors done yet?" traditionOver 900 days passed. Issue still exists, still very annoying.
Three months later I will buy a cake and celebrate!