TKS!gml_pragma("forceinline") is per-script, applies to YYC, and is generally something to use with care on scripts that are incredibly often-used.
gml_release_mode is global (can be ran once per game start) and changes between sets of functions that are used.
1. Yes.TKS!
So I should write gml_pragma("forceinline") at every Scripte which I want to refine.
And the gml_release_mode , Just write it anywhere?
Thank you for your details again!1. Yes.
2. Yes - so long as that code runs.
Any chance of a little help with this?1. Yes.
2. Yes - so long as that code runs.
You should refine your code, cause the YOYO will reset the code to native form.Any chance of a little help with this?
I've tried to use the gml_release_mode(true); function in various places in my project and it doesn't do anything.
When I test it on windows and also compiling an apk for android it will still show a reference to an undefined variable as an error message.
Does gml_release_mode() only work for the YYC then? I thought the YYC removed the bug checking anyway?You should refine your code, cause the YOYO will reset the code to native form.
Yes, that will cut the debug infomation down from the VM GML ModeDoes gml_release_mode() only work for the YYC then? I thought the YYC removed the bug checking anyway?