B
Brandon Paris
Guest
Hello everyone!
Hit a bit of a wall with the game Im making. Right now I have it so only the section of ground the player is currently standing on is visible (this is an isometric game), all others are invisible. Im using a collision event to do this with a:
Visible = other.visible Code in the collision event
I need all the instances on top of the platforms to deactivate if the player is not standing on those platforms. Make sense? To do that Im using collision events for all the instances on all the platforms - this has LAGGED THE CRAP out of the game, as you can imagine.
Is there any efficient way to do this so I can deactivate instances not on the current platform, ideally without using fps-eating collision events? Thank you!!!
Hit a bit of a wall with the game Im making. Right now I have it so only the section of ground the player is currently standing on is visible (this is an isometric game), all others are invisible. Im using a collision event to do this with a:
Visible = other.visible Code in the collision event
I need all the instances on top of the platforms to deactivate if the player is not standing on those platforms. Make sense? To do that Im using collision events for all the instances on all the platforms - this has LAGGED THE CRAP out of the game, as you can imagine.
Is there any efficient way to do this so I can deactivate instances not on the current platform, ideally without using fps-eating collision events? Thank you!!!