Vinsane
Member
Hi there,
I've been toying around with the android side of Game Maker but I've ran into an issue while testing the build of my game.
It seems that certain objects refuse to load correctly, it's almost like there is a depth problem or something.
I've noticed that if I perform a cache cleanout it fixes a random objects depth but the others still fail to load up.
I have a balloon for instance that will blink intermittently and a counter that does not even appear.
Is androids depth system different to the Windows depth system. I was using depth -= but even using the rooms default depth does not fix the issue.
I'm putting the depth -= in the create code should it be going somewhere else?
Can someone please assist me because at the moment I can't make anything.
Sincerely,
Vince
I've been toying around with the android side of Game Maker but I've ran into an issue while testing the build of my game.
It seems that certain objects refuse to load correctly, it's almost like there is a depth problem or something.
I've noticed that if I perform a cache cleanout it fixes a random objects depth but the others still fail to load up.
I have a balloon for instance that will blink intermittently and a counter that does not even appear.
Is androids depth system different to the Windows depth system. I was using depth -= but even using the rooms default depth does not fix the issue.
I'm putting the depth -= in the create code should it be going somewhere else?
Can someone please assist me because at the moment I can't make anything.
Sincerely,
Vince
Last edited: