B
Blunt
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Will the console exports for 1.xx still be available to master collection users (who sign with sony and/or microsoft) after GMS2 release?
From what I've heard, customer help stuff are handled by them rather than by YYG (for confidentiality reasons), and I wouldn't expect them to pull support just because YYG changes something that doesn't affect them directly.Will the console exports for 1.xx still be available to master collection users (who sign with sony and/or microsoft) after GMS2 release?
I'll just say "read my signature," get motivated instead of bringing it down, don't let negativity destroy your dreams and goals. Unity is fantastic and is free, GM cost money for exports you may need but IMO is so much easier to learn and make 2d games.
-If money is an issue, try something that doesn't cost money
-If having to relearn something new is an issue then I recommend you to gain an understanding of how we are, we can only thrive and grow and get closer to perfecting ourselves by learning from our mistakes - so learning something new is not a bad thing at all (as a person and company alike), JUST DO IT! lol
-If you're worried about other people making money off of you, then you see that they are just trying to make money off of you! On the positive side if you focus on the power behind new software and "invest" for yourself and that investment helps support new support and supports the people and families of Game Maker just so you can have a product that can help you enjoy making games or furthering your goals and ambitions to obtain happiness and success through making a profitable game that brings enjoyment to others, then this all would make you motivated even more-so to press forward! (even though what is being said negatively could be true and discouraging, results to yourself for feeding it into you and affecting you and others around you is even more dangerous, be careful not to let it take hold in your heart)
-If anyone disagrees with what I have said, or another words disagrees with motivation, positive reflection, or seeing the good in everything possible then I would always be against you. I don't defend Game Maker, I'm defending against negativity and discouragement in and around us all. I understand it's okay to talk about those things that could or could not be, just be careful for those of you reading and letting negativity slip into you, that's all.
I agree with most of what you're saying. It's always good to push yourself and learn, and I understand that Game Maker needs support. However, as you said, GM is easier to learn and make 2D games. So if a kid can't afford Game Maker, is he supposed to use a worse option on purpose just because? I'm all for capitalism when it's an adult who can do all they can, but when it's a child, they don't have the power to change their situation. I did the self reflecting like you said in your signature, and what I came to was that I don't deserve to use Game Maker any more than a poor child just because I can afford $99 or because I got it when it was free. That's why I suggested to Mike to have a program that gives the old Game Maker to only children who can't afford it (and not include any money-making exports), but it seems he still views it as a financial liability. I'm not mad at him, but I hope I can change his stance through a patient defense. I love GameMaker enough so that I want it to be availiable to the most people possible, whether that be because they can pay for it or if it is subsidized.I'll just say "read my signature," get motivated instead of bringing it down, don't let negativity destroy your dreams and goals. Unity is fantastic and is free, GM cost money for exports you may need but IMO is so much easier to learn and make 2d games.
-If money is an issue, try something that doesn't cost money
-If having to relearn something new is an issue then I recommend you to gain an understanding of how we are, we can only thrive and grow and get closer to perfecting ourselves by learning from our mistakes - so learning something new is not a bad thing at all (as a person and company alike), JUST DO IT! lol
-If you're worried about other people making money off of you, then you see that they are just trying to make money off of you! On the positive side if you focus on the power behind new software and "invest" for yourself and that investment helps support new support and supports the people and families of Game Maker just so you can have a product that can help you enjoy making games or furthering your goals and ambitions to obtain happiness and success through making a profitable game that brings enjoyment to others, then this all would make you motivated even more-so to press forward! (even though what is being said negatively could be true and discouraging, results to yourself for feeding it into you and affecting you and others around you is even more dangerous, be careful not to let it take hold in your heart)
-If anyone disagrees with what I have said, or another words disagrees with motivation, positive reflection, or seeing the good in everything possible then I would always be against you. I don't defend Game Maker, I'm defending against negativity and discouragement in and around us all. I understand it's okay to talk about those things that could or could not be, just be careful for those of you reading and letting negativity slip into you, that's all.
The trial version of GM:S 2 is free and available to everyone.So if a kid can't afford Game Maker, is he supposed to use a worse option on purpose just because?
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I love GameMaker enough so that I want it to be availiable to the most people possible, whether that be because they can pay for it or if it is subsidized.
Yeah, I mean I'm not a kid and I can't afford it, but I own the pro version, I kept my eyes open and saw an opportunity and purchased the humble bundle deal with pro version, and a second different humble bundle later for the mobile exports, spent under $25 maybe, I wouldn't have spent the money on full or even half price. I'm over 30 with a kid and wife and not that great of a paying full time job but relies on overtime for $$ 50-60 hours a week, I have enough $$ but I'm SUPER frugal with it but I still made it happen. If I didn't see that deal, I would have gone full out and learned Unity, Yes it seems harder, but even a kid can learn it over time with enough patience and self-discipline, if you don't have that then you won't even learn GM. I understand where you're coming from thoughagree with most of what you're saying. It's always good to push yourself and learn, and I understand that Game Maker needs support. However, as you said, GM is easier to learn and make 2D games. So if a kid can't afford Game Maker, is he supposed to use a worse option on purpose just because? I'm all for capitalism when it's an adult who can do all they can, but when it's a child, they don't have the power to change their situation. I did the self reflecting like you said in your signature, and what I came to was that I don't deserve to use Game Maker any more than a poor child just because I can afford $99 or because I got it when it was free. That's why I suggested to Mike to have a program that gives the old Game Maker to only children who can't afford it (and not include any money-making exports), but it seems he still views it as a financial liability. I'm not mad at him, but I hope I can change his stance through a patient defense. I love GameMaker enough so that I want it to be availiable to the most people possible, whether that be because they can pay for it or if it is subsidized.
If communities like those were of practical value to YoYo, YoYo would have done everything in their power to preserve accessibility to them. Given the response from YoYo thus far, the evidence is probably scant enough for YoYo to cast them to the wind.Thank you guys for all being understanding. You see, my goal is to tout Hello's Mario Engine (Which I am reskinning as "Hello Tux Engine" so there is no copyrighted stuff in it) as an easy way to make your own platformer no matter how much or little you change - the engine is already loaded with comments, I love it! The point is, it would be a lot more accessible to people who couldn't afford GMS 2.0 if they were allowed to get 1.4 for free, because it would vastly reduce the usefulness of Hello's and my engine for newbies. Note that this would only cover the Windows export and would only be handed out to people who COULDN'T pay, not those who don't WANT to pay. Look at the results on MFGG.net, a lot of fangames were created when Game Maker was a lot cheaper. If it had cost $99 back then, we could be looking at a very different history. Nobody wants that kind of community to be no longer viable, right?
Ok, you are right that there is a lot of copyright infringement and people who never made any good games. Here are my responses to those two things:If communities like those were of practical value to YoYo, YoYo would have done everything in their power to preserve accessibility to them. Given the response from YoYo thus far, the evidence is probably scant enough for YoYo to cast them to the wind.
Most fail to do anything of real artistic value or originality, and often not without infringing on the intellectual property of others. Many overstay their welcome on the free version because of chronically limited income. Some even post and endorse public links to pirated copies of GM on their community boards.
If your goal is to tout those communities as a valuable target for YoYo to cater to, show some evidence to the contrary of what I listed above. Make a more persuasive argument that it's a worthwhile time, effort and monetary investment on YoYo's behalf than "because it matters to newbies".
Not every newbie is made equal.
PS: Before you call me elitist for making the statement, keep note that I am a frequent advocate for educational usage around here. I'm just concerned that your arguments fail to hit the right mark.
If you're going to bring up the matter of "affordability", have you considered how affordable it is for YoYo to continue servicing this crowd?And to be honest, I came around on the pricing deal. It's still a little unfair that some can ask for it for their birthdays and some have to work for it, but I guess that is not just a YoYo problem you know. Now my deal is basically, if it's not "affordable" (in others perception) to get GM to mess about with an engine, they may never progress onto making greater games like these two have. I understand that the tool has value but if less people download Hello Tux Engine because GMS 2 is $99 then that not only has implications for me (that no one is interested in my works) but also the copyright infringement and "progression to greatness" problems. Take the appeal of a premade Mario engine, then take the Mario out of it. That solves copyright infringement! But thing is, most of MFGG sprang up when GM was >=40. And also, if we discourage nooby games from getting feedback, there won't be any great games.
Hmm. That means all the assets on the marketplace that aim on iOS, Android, HTML5... will get very few new customers. And in the end they will be forgotten and worthless for old 1.x users that lack export modules. They may want to use the assets but can't buy the corresponding export modules.no further way to purchase export modules for Studio 1.x
True. If every import worked that would be fine. But I have tested import some assets to GMS2 and most of them don't work. Or you get strange bugs that is hard to figure out in code you have not written yourself.can be imported
what a pity, I've got some good ones in my backyard. Just from yesterday: a font add range 32 - 57600No... not "yet"...
It would be so nice if Yoyo games could officially define what they mean by "foreseeable future".As we have said before, we will be continuing to support 1.x for the foreseeable future
They have, July 31, 2018.It would be so nice if Yoyo games could officially define what they mean by "foreseeable future".
It seems now my 5 years old project has a deadlineThey have, July 31, 2018.
https://forum.yoyogames.com/index.php?threads/gamemaker-studio-1-4-sunset.28245/
I would like and Android-only module as well! I have not interest in iOS.My game is targeted exclusively to the Android platform.
It seems that in order to export to the Android platform using GMS2 I'll have to buy the mobile license, which is basically an Android+iOS combo, the problem is that I do neither need nor want an iOS license, so it seems that if I want to to buy an Android license YYG is forcing me to buy an iOS one as well, not really nice.
Does YYG have any plans to release and Android-only licence in the foreseeable future?
My game is targeted exclusively to the Android platform.
It seems that in order to export to the Android platform using GMS2 I'll have to buy the mobile license, which is basically an Android+iOS combo, the problem is that I do neither need nor want an iOS license, so it seems that if I want to to buy an Android license YYG is forcing me to buy an iOS one as well, not really nice.
Does YYG have any plans to release and Android-only licence in the foreseeable future?
Keep working in 1.4 until July, and save a little every week starting now.Same. I have no interest in iOS and would like to port GMS2 projects to Android like I did on GM1.4 but it's far too much for the module.
That's the sort of thing you tell a child. And I haven't been one of those for several decades. And given that 1.4 often crashed/stalled on my PC before I upgraded to 2.0 and that the room editor's massive limitations were a big reason why many of my projects were taking so bloody long to do, it's very unlikely I would ever want to redownload it and use it again. Especially since all my projects are now ported over into GMS2.Keep working in 1.4 until July, and save a little every week starting now.
By July you will have saved enough (or a decent chunk) towards purchasing it.
I don't even know what an Amazon Fire is. But does that module work with all android devices then? If it's just Amazon Fire then not much good to me as I don't own one of those nor does anybody I know that I'd like to actually make a lil game for to take with them like you can easily on their already existing phone.For people moaning that they don't want the iOS module, either grab the Amazon Fire module (which is cheaper and works with Fire devices) or think of the "Mobile" licence price being how much the Android module costs on its own, and the iOS module comes along as a free extra.
No, it's the sort of thing you tell someone who is moaning that something costs too much when there is very little chance of that moaning doing anything to change the price of said object, but they don't seem to come to the solution of saving up for it by themselves.That's the sort of thing you tell a child. And I haven't been one of those for several decades. And given that 1.4 often crashed/stalled on my PC before I upgraded to 2.0 and that the room editor's massive limitations were a big reason why many of my projects were taking so bloody long to do, it's very unlikely I would ever want to redownload it and use it again. Especially since all my projects are now ported over into GMS2.
I don't even know what an Amazon Fire is. But does that module work with all android devices then?
target Android Fire devices (only)
does that module work with all android devices then
Nah, I don't appreciate that kinda tone. I wasn't moaning. I was agreeing with a post from another member.No, it's the sort of thing you tell someone who is moaning that something costs too much when there is very little chance of that moaning doing anything to change the price of said object, but they don't seem to come to the solution of saving up for it by themselves..
Didn't see this comment but yeah your definition of 'ridiculously cheap' has always been different from mine. You're actually successful and have a career. I'm a total waste of space.See above.... The Android Fire module is much cheaper and you can upgrade from that later if you wish. There's also the 60 day free trial. Fire devices are ridiculously cheap as a test platform as well....
There was no tone in my first post, I suggested saving towards buying GMS2 Mobile while you continued to use 1.4 Android until support stops in July because people don't generally miss Ā£5-10 a week as opposed to a Ā£300 outlay in one lump sum.Nah, I don't appreciate that kinda tone. I wasn't moaning. I was agreeing with a post from another member.
And it's more that I don't see it as particularly good value when I bought the 1.4 Android module (in a sale but way before it was in super cheap Humble Bundles so it still cost me a lot of money) which is all I wanted.
Checking my receipts it was:$215.99 which at the time worked out as Ā£147.21 of my actual money.
And no, Android Fire is not an option then. For one it would cost me more money to actually buy such a device when I have no real other purpose for one (and with a couple recent events I'm not massively happy with Amazon as a whole and has got me very wary of purchasing other things from their various services for the moment) when I actually just want to run it on Android devices mostly because that is the OS that my phone and the phones of many of my friends run (yes the others run iOS but I don't care about that as it would require more silliness mostly on the part of Apple)
Fine. Forget it. I just won't be making anything for Android then. No big deal. Moving on.
LOL... no you're not.Didn't see this comment but yeah your definition of 'ridiculously cheap' has always been different from mine. You're actually successful and have a career. I'm a total waste of space.