@rwkay
Hi, I am having a issue with my xbox one controller.
I am using the latest Mac version of GM 2.
the controller worked with the previous version, I had to map the buttons by using a object with this code :
draw_text(x,y,gamepad_button_count(0));
draw_text(x,y-20,gamepad_button_check(0,1)) draw_text(x+50,y-20,"1");
draw_text(x,y-40,gamepad_button_check(0,2)) draw_text(x+50,y-40,"2");
draw_text(x,y-60,gamepad_button_check(0,3)) draw_text(x+50,y-60,"3");
draw_text(x,y-80,gamepad_button_check(0,4)) draw_text(x+50,y-80,"4");
draw_text(x,y-100,gamepad_button_check(0,5)) draw_text(x+50,y-100,"5");
draw_text(x,y-120,gamepad_button_check(0,6)) draw_text(x+50,y-120,"6");
draw_text(x,y-140,gamepad_button_check(0,7)) draw_text(x+50,y-140,"7");
draw_text(x,y-160,gamepad_button_check(0,8)) draw_text(x+50,y-160,"8");
draw_text(x,y-180,gamepad_button_check(0,9)) draw_text(x+50,y-180,"9");
draw_text(x,y-200,gamepad_button_check(0,10)) draw_text(x+50,y-200,"10");
draw_text(x,y-220,gamepad_button_check(0,11)) draw_text(x+50,y-220,"11");
draw_text(x,y-240,gamepad_button_check(0,12)) draw_text(x+50,y-240,"12");
draw_text(x,y-260,gamepad_button_check(0,13)) draw_text(x+50,y-260,"13");
draw_text(x,y-280,gamepad_button_check(0,14)) draw_text(x+50,y-280,"14");
draw_text(x,y-300,gamepad_button_check(0,15)) draw_text(x+50,y-300,"15");
draw_text(x,y-320,gamepad_button_check(0,16)) draw_text(x+50,y-320,"16");
draw_text(x,y-340,gamepad_button_check(0,17)) draw_text(x+50,y-340,"17");
draw_text(x,y-360,gamepad_button_check(0,18)) draw_text(x+50,y-360,"18");
draw_text(x,y-380,gamepad_button_check(0,19)) draw_text(x+50,y-380,"19");
draw_text(x,y-400,gamepad_button_check(0,20)) draw_text(x+50,y-400,"20");
draw_text(x,y-420,gamepad_button_check(0,21)) draw_text(x+50,y-420,"21");
draw_text(x,y-440,gamepad_button_check(0,22)) draw_text(x+50,y-440,"22");
draw_text(x,y-460,gamepad_get_description(0)) ;
draw_text(x,y-480,gamepad_is_connected(0)) ;
It is still showing 22 inputs are available now.
In the previous version the buttons ended up being X = input 21, Y= input 12, A = input 18 and B = input 19.
but now when I test they aren't showing up in any of the 22 input slots. the analogs still work and the left and right triggers are still showing up in input slots 5 and 6 as they did in the previous version, so the controller is connected.
but A, B, X and Y are gone.
might anyone know what is going on?
I apologize in advance, I am somewhat new to GM so I assume I am missing something simple
Thanks