S
Suppercut
Guest
Simply put, is it possible to use sprite_add or sprite_replace with a Spine2D json?
I'm asking because I'd like to support multiple LoDs (level of detail) for the character models in my games, so I can target both decent gaming PCs and maybe one or two mobile platforms (mostly the GPD Win that I've been trying to use to bugfix on the go, but if I could get this game running on an Android using XB1 controllers that would be a sick bonus). Of course, GM:S1.4 doesn't like supporting Spine 2D's built-in feature of multiple LoDs (in the atlas settings), so the only logical replacement would be to make it import the alternate files at game launch, but I'm not sure if GM:S supports that.
I'm asking because I'd like to support multiple LoDs (level of detail) for the character models in my games, so I can target both decent gaming PCs and maybe one or two mobile platforms (mostly the GPD Win that I've been trying to use to bugfix on the go, but if I could get this game running on an Android using XB1 controllers that would be a sick bonus). Of course, GM:S1.4 doesn't like supporting Spine 2D's built-in feature of multiple LoDs (in the atlas settings), so the only logical replacement would be to make it import the alternate files at game launch, but I'm not sure if GM:S supports that.