G
gjt211
Guest
First off, sorry if this is posted in the wrong forum. I looked through each forum trying to decide where to ask this question and hopefully correctly decided on this one. Please advise if I am incorrect.
I would like to be able to use the MQTT messaging protocol with network connection.
For those that don't know do a quick web search for MQTT. Simply, it is a lightweight publish/subscribe messaging system for use over various networks. I use Mosquitto MQTT and Paho MQTT on my web servers for publish/subscribe messaging. It is also widely used for IoT.
Now I would like to be able to use Gamemaker with these messaging systems. Is there any way to build/compile or incorporate a 'C' source code file into Gamemaker?... Or possibly is YoYo games possibly thinking of including this in a future release?
Thank you in advance.
I would like to be able to use the MQTT messaging protocol with network connection.
For those that don't know do a quick web search for MQTT. Simply, it is a lightweight publish/subscribe messaging system for use over various networks. I use Mosquitto MQTT and Paho MQTT on my web servers for publish/subscribe messaging. It is also widely used for IoT.
Now I would like to be able to use Gamemaker with these messaging systems. Is there any way to build/compile or incorporate a 'C' source code file into Gamemaker?... Or possibly is YoYo games possibly thinking of including this in a future release?
Thank you in advance.