@chance - thanks again for your continued feedback, always appreciated and glad you enjoyed the interview and the slightly different angle of the interview.
@milch was an awesome guest because her slant on game development was slightly different, as you said, coming from a visual art background. Artists have always fascinated me - mostly due to how much I envy them, being I'm so hopeless at art myself! It was also good to finally get a female guest on the show and get a female perspective on what is still a massively male dominated arena.
Hope to do a run of more episodes soon, but it's definitely getting harder to get time to do it, especially for guests in the US because of the time difference. I recall when I first touted the idea of the podcast you mentioned that there had been previous ones, but they'd petered out at around a dozen episodes, so I'm keen to do more so as not to suffer the same fate!
@BlessHayGaming - thank you for your very generous feedback. Obviously, one of the great things about podcasts is that they are available on demand - you can follow them religiously, or you can store them up then listen to them at a later date and have a good binge on multiple episodes
The principle aim of the podcast was not to showcase what can be created with GMS, but what real people across the world are actually achieving with it. I'm really pleased that's struck a chord with you.
I'm planning to try and get a new episode out in March, and hopefully average at least one a month thereafter.