YanBG
Member
Dev notes: My initial goal was to make this game in the vein of classic isometric hack and slash action RPGs from the late 90s to early 2000s but since this genre doesn't seem very popular anymore(or there are too many competing games) i'm thinking about changing some of the mechanics to make it more fun.
Thus any feedback would be very helpful for me, also feel free to share your thoughts about the graphics and animations as well!
Gameplay: You have to complete quests(listed in the journal) in order to progress. WASD or LMB for movement and LMB for attack or interaction(NPC dialogues, open chests). LMB for drag and drop items or automaticly picking them up. RMB on enemy to use active abilities(cost wisdom). F11 to hide the GUI, F12 to take a screenshot.
Test Mode: RMB on a trader NPC opens their shop window, on captain spawns a companion.
In the current version the end boss isn't added.
Features:
- Turn-based combat and real-time exploration.
- 3 classes(close combat male, female archer and a monk).
- Randomly generated dungeons.
- Loot and inventory utilizing multi-slot items.
- Skill and leveling system with 4 base attributes.
- Dozen quests and NPCs grouped into 2 towns/chapters.
- Voice-acted dialogues in english.
I'd like to hear your opinions on the UI windows and combat system, also on the terrain tiles and room design. Thoughts about the general gameplay, shops and inventory are also welcome.
Thus any feedback would be very helpful for me, also feel free to share your thoughts about the graphics and animations as well!
Gameplay: You have to complete quests(listed in the journal) in order to progress. WASD or LMB for movement and LMB for attack or interaction(NPC dialogues, open chests). LMB for drag and drop items or automaticly picking them up. RMB on enemy to use active abilities(cost wisdom). F11 to hide the GUI, F12 to take a screenshot.
Test Mode: RMB on a trader NPC opens their shop window, on captain spawns a companion.
In the current version the end boss isn't added.
Features:
- Turn-based combat and real-time exploration.
- 3 classes(close combat male, female archer and a monk).
- Randomly generated dungeons.
- Loot and inventory utilizing multi-slot items.
- Skill and leveling system with 4 base attributes.
- Dozen quests and NPCs grouped into 2 towns/chapters.
- Voice-acted dialogues in english.
I'd like to hear your opinions on the UI windows and combat system, also on the terrain tiles and room design. Thoughts about the general gameplay, shops and inventory are also welcome.
Last edited: