T
TRANEPRODUCTIONS
Guest
Need a little bit of help from you guys trying to choose a bullet that gets destroyed if it's out of two views. It's goes something like this
If x < xview1 || x > xview1+wview1 ||
y < yview1 || y > yview1+hview1{
Instance_destroy();
}
How can I check the second view without it being destroyed because of the first view?
If x < xview1 || x > xview1+wview1 ||
y < yview1 || y > yview1+hview1{
Instance_destroy();
}
How can I check the second view without it being destroyed because of the first view?