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DerfMilar
Guest
Hello!
I currently have a room set up where I've enabled viewports, set the viewport to visible, and set the camera/viewport size to the default 1024x768.
Sprites in the game are all 64x64.
My question is this: I'd like to make the camera area larger, so that more of the room shows around the player, but any time I increase the camera beyond 1024x768, things look horribly pixelated. How can I increase the viewable area without losing quality? Is this possible?
Thank you for any help!
(Attached is a screenshot of my camera/viewport settings)
I currently have a room set up where I've enabled viewports, set the viewport to visible, and set the camera/viewport size to the default 1024x768.
Sprites in the game are all 64x64.
My question is this: I'd like to make the camera area larger, so that more of the room shows around the player, but any time I increase the camera beyond 1024x768, things look horribly pixelated. How can I increase the viewable area without losing quality? Is this possible?
Thank you for any help!
(Attached is a screenshot of my camera/viewport settings)
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