C
Canamla
Guest
So I wasn't able to find anything useful while searching, but I have a stationary plant creature that I designed a few idling animations to switch between.
I wanted to stage the animation sequences so that it can be still for a few seconds, run one animation and then the following one at an interval.
So like:
Idle for a few seconds, idle action 1, idle for a few seconds, idle action 2. Each animation/action stopping after it runs once.
I'm not very savy with code so if you can suggest some lesson or something that would cover at least this, I'd be very grateful.
Basically, I'm just trying to see how my animations flow for this and future designs without creating a long chain of frames like a traditional or flash animation.
Thanks!
I wanted to stage the animation sequences so that it can be still for a few seconds, run one animation and then the following one at an interval.
So like:
Idle for a few seconds, idle action 1, idle for a few seconds, idle action 2. Each animation/action stopping after it runs once.
I'm not very savy with code so if you can suggest some lesson or something that would cover at least this, I'd be very grateful.
Basically, I'm just trying to see how my animations flow for this and future designs without creating a long chain of frames like a traditional or flash animation.
Thanks!