M
Matt Hawkins
Guest
I've started working on a bootleg of the popular Super Mario Bros game.
My goal is to capture the feel of the original game but change all the artwork so Nintendo doesn't come after me.
So far I have the gameplay just about spot on.
The gameplay is entirely physics based using the Box2d code.
The resolution is exactly the same as the original except wider depending on your monitor.
I used a custom view code so the scrolling is incredibly smooth with absolutely so jitter
The controlls for windows is WSAD based
A = move left
D = move right
W = jump
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