M
milch
Guest
Editing this for an announcement:
School Wars in on Kickstarter now!
https://www.kickstarter.com/projects/happybroccoli/school-wars
Any support is appreciated, thank you so much
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Heya!!
I started making my first own game and since I'm not a programmer, I have to teach myself...
Because of this I wanted my first game not to rely too much on the coding and more on the art.
Which is why i decided to an rpg/dating sim (think of it as harvest moon without the farming in addition to timed events like in majora's mask).
Just like in majora's mask the days will start over (in my case after 5 days) and the same events will happen each day. People won't remember what you talked to them, but you get to keep the items you got from completing the quests.
I used this dialog branch system for the dialog and options:
https://forum.yoyogames.com/index.php?threads/easy-branching-dialogue-system.707/
and it works quite well!
Follow: https://twitter.com/AnnikaMaar
Please let me know what you think!
School Wars in on Kickstarter now!
https://www.kickstarter.com/projects/happybroccoli/school-wars
Any support is appreciated, thank you so much
________________________________________________________________
Heya!!
I started making my first own game and since I'm not a programmer, I have to teach myself...
Because of this I wanted my first game not to rely too much on the coding and more on the art.
Which is why i decided to an rpg/dating sim (think of it as harvest moon without the farming in addition to timed events like in majora's mask).
Just like in majora's mask the days will start over (in my case after 5 days) and the same events will happen each day. People won't remember what you talked to them, but you get to keep the items you got from completing the quests.
I used this dialog branch system for the dialog and options:
https://forum.yoyogames.com/index.php?threads/easy-branching-dialogue-system.707/
and it works quite well!
Follow: https://twitter.com/AnnikaMaar
Please let me know what you think!
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