A
Ayziak
Guest
Hi all,
So for a while, I've been trying to make reliable platformer bullet ricochet. Essentially, the player would shoot a projectile that would bounce/reflect off a designated object (that could be at any angle) following the ai = ar (angle of incidence = angle of reflection) formula. (as seen here):
I have an existing system, but it's very broken. Bullets sometimes pass all the way through or get caught inside the reflector object. I'm hoping to redo this system from the ground up but I'm not sure where to start..
Let me know if I need to clarify anything.
Any thoughts/ideas?
Either way, thanks for reading!
So for a while, I've been trying to make reliable platformer bullet ricochet. Essentially, the player would shoot a projectile that would bounce/reflect off a designated object (that could be at any angle) following the ai = ar (angle of incidence = angle of reflection) formula. (as seen here):
I have an existing system, but it's very broken. Bullets sometimes pass all the way through or get caught inside the reflector object. I'm hoping to redo this system from the ground up but I'm not sure where to start..
Let me know if I need to clarify anything.
Any thoughts/ideas?
Either way, thanks for reading!