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Taylord1
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I've been looking at popular gamemaker games and i've noticed that a lot of them use pixel art as their visuals. is that just a popular art style? or can game maker really only handle pixelly sprites?
It's only popupart art style, don't know why, I think it's a kind of nostalgy. I find it a little bit stupid, becouse, yeah from one side it's easier to do, but from the other it's realy very hard to reproduce the real pixel perfect art style, and most of the games look just strange in the end...I've been looking at popular gamemaker games and i've noticed that a lot of them use pixel art as their visuals. is that just a popular art style? or can game maker really only handle pixelly sprites?
Pixel art has always seemed more popular with developers than players. Unless it's executed to an extremely high standard, pixel art can easily come across as amateurish.I've been looking at popular gamemaker games and i've noticed that a lot of them use pixel art as their visuals. is that just a popular art style? or can game maker really only handle pixelly sprites?
So can vector and "normal" raster art. Maybe even moreso than pixel art. "Looks like a ty Flash/Newgrounds/iOS game" is a very common complaint from players and devs alike.Pixel art has always seemed more popular with developers than players. Unless it's executed to an extremely high standard, pixel art can easily come across as amateurish.
A few of my friends tell me to get away from the pixel art and go to digital art so in the past 2 months I've started to do that. One bluntly told me something like "my games would look like they're worth buying if I ditch the pixelart."Pixel art has always seemed more popular with developers than players. Unless it's executed to an extremely high standard, pixel art can easily come across as amateurish.
But is also one or the ugliest commercial pixelart gamesi think undertale is very amazing pixel art games
Generally, speaking, yes. The larger your graphics are, the more detail they can convey on their own, the more skilled your artist will need to be to create all that extra detail. And, of course, the larger your assets are, the more time it will require to produce them (thus cost). These are hard limitations to get around without a decent sized team.Good highres graphics are very hard to get right. Good low res graphics are a lot easier to get right.
I think it's one of the best looking, actually. Being simple looking doesn't mean it's ugly. Undertale has a lot of great art.But is also one or the ugliest commercial pixelart games
ehh. . . .I think it's one of the best looking, actually. Being simple looking doesn't mean it's ugly. Undertale has a lot of great art.
Have you played Undertale? The art and music create a very nice atmosphere, I think.ehh. . . .
I'll agree to the music. It definitely sets the tone. however, the art might be a bit. . . . hard to chew (lack of better terms)Have you played Undertale? The art and music create a very nice atmosphere, I think.
Ah, you have played it then?I'll agree to the music. It definitely sets the tone. however, the art might be a bit. . . . hard to chew (lack of better terms)
Yes ! dipped my toes in it and swam for a bit. I enjoyed the feeling. but the pool looked sickly and I almost said F*** itAh, you have played it then?
Yes ! dipped my toes in it and swam for a bit. I enjoyed the feeling. but the pool looked sickly and I almost said F*** it
I think I value the overall feeling of pieces over their details a lot more than most people do. It's something that worries me when I'm working on my own game, too. :xI have to agree, tbh... I really don't like the art in Undertale. It's all over the place! In those screenshots, the one with the bedroom the perspective is just wrong (in particular the bed when compared to the shelves), in the shop/inn screen, the trees are lovely, but the chest and some other areas look like they were drawn by a 3 yearold. Just two examples from those screenshots, but that's my biggest problem with the game... inconsistent art. Some areas are amazingly well done, but others are amazingly badly done, some areas are detailed and others aren't, etc... It seems to have a bit of a mishmash of styles and personally I think that makes it ugly.
Popularity is all that matters.I have to agree, tbh... I really don't like the art in Undertale. It's all over the place! In those screenshots, the one with the bedroom the perspective is just wrong (in particular the bed when compared to the shelves), in the shop/inn screen, the trees are lovely, but the chest and some other areas look like they were drawn by a 3 yearold. Just two examples from those screenshots, but that's my biggest problem with the game... inconsistent art. Some areas are amazingly well done, but others are amazingly badly done, some areas are detailed and others aren't, etc... It seems to have a bit of a mishmash of styles and personally I think that makes it ugly.
Check out Unity. So many 3D games.I've been looking at popular gamemaker games and i've noticed that a lot of them use pixel art as their visuals. is that just a popular art style? or can game maker really only handle pixelly sprites?
Oh yeah.Ok. My opinion about this topic has been said already. I will add that I love pixel art. There's never "too many".
Well, he is not really talking 2D vs 3D - you can achieve lots of different styles with either. It would be much more fair to say "Check out Unity. So many voxel-art games" (if that were the case, and don't believe it is) 2D and 3D are perspectives, pixel art is more of a style - or a group of styles.Check out Unity. So many 3D games.
....Death's Gambit looks nothing like Undertale and only 12 out of 29 games on the first page of the Gamemaker Showcase have "visible pixels", with pixel art becoming less and less common on further pages. where's the fire?Sometimes I realize that 2D graphics standarts for today is pixel art. People don´t even bother to change that.
And I´m not saying that I´m not a fan of pixel art... But for me is like... "Keep doing in that way... it´s confortable for everyone"
And then... all games looks the same. And it´s confortable for the audience because they don´t need to "learn" something new.
I grew up on old arcade/8/16 bit / sierra games etc.. Love well done pixel art games..What art style you use depends more on your artist I guess.
Yes, but the point I was getting is that all games tend to look "[insert_engine]'y".Well, he is not really talking 2D vs 3D - you can achieve lots of different styles with either. It would be much more fair to say "Check out Unity. So many voxel-art games" (if that were the case, and don't believe it is) 2D and 3D are perspectives, pixel art is more of a style - or a group of styles.
That being said, I do believe a lot of Unity games have similar trouble, however more based in the floatiness of the controls, as a lot of people are using the default values for gravity, weight, friction, etc..
But I digress, I understand it was a joke
I can somewhat agree to this. But like. . .idk. . . .Like I didn't know Hotline Miami was made in game maker. I definitely couldn't tell at first glanceYou can generally pick a GMS game a mile off.
That is generally not an issue with the engine, but with the devs... Most engines are capable of delivering multiple types of art direction if the Devs are so inclined. I get what you're saying overall, but the issue is with the dev team's artistic vision, not the engines capabilities.Yes, but the point I was getting is that all games tend to look "[insert_engine]'y".
How about this? Does this look GMS-y?You can generally pick a GMS game a mile off.
Does this look Unity-y?You can generally pick a Unity game a mile off.
I think you perfectly understand what I mean.@JackTurbo - exactly what I mean there are a 'few' gems out there where you couldn't pick the engine. But on the whole, 'most' games look samey. (FWIW Swords of ditto does look GMS'y to me. Maybe a better example would have been Orphan)
@RangerX - agreed to an extent. But, does this look like GMS to you?
Not starting an engine war here whatsoever, but there is a limit to the graphical style that GMS can physically produce. This is partly the reason GMS is 'pidgeon holed' as mainly pixel art. I say 'mainly'. As we know there are exceptions to the rule.
This is obviously the case. GameMaker purpose and mission is making 2D games. Anybody that thought otherwise was wrong.i think what the guy was asking is does game maker handle other graphics as well as pixel graphics. and i wuld say no. im sure if some1 puts effort in it he can get 3d unity like graphics, but at what cost? even games with pixel graphics require a monster pc these days to run normally. which is not normal. and please dont start with, oh its for compatibility. no its not. perhaps you can pull a retro 3d in game maker but nothing too fancy. and i mean efficiently.
So you are now saying that GM does strongly push you down the pixel art street?This is obviously the case. GameMaker purpose and mission is making 2D games. Anybody that thought otherwise was wrong.
I must agree... graphical inefficiency of GM makes it challenging to work on hi-res 2D projects... not impossible but way, way more challenging.So you are now saying that GM does strongly push you down the pixel art street?
This is precisely what the OP, I, and others are saying.
With the pic I posted earlier, are you saying this wasn't made in GMS? If so, that assumption is 'on you' and you are no better than the rest of us.
2D game =/= pixel art game.So you are now saying that GM does strongly push you down the pixel art street?
Very true.2D game =/= pixel art game.