Luke Peña
Member
So right now, I'm actually sitting down to read through the entire Game Maker manual. In one of the early parts about debugging I think, it mentions that changing global draw settings - like font, color, etc - will slow the game down. This would mean that using a functions like draw_set_colour to change the draw color of a vertex is SLOWER than just using draw_vertex_colour, right?
The biggest drains according to the debug tools is (obviously) the draw event, bumping my game down to about 105 fps, which is less overhead than I'm comfortable with. I can usually figure out how to cut out excess in my logic code. But the actual drawing of the game has always been problematic for me.
TLDR: There must be all sorts of hidden ways to optimize the game. So my question is what things do all of you do to optimize your game's performance? (Especially visually!)
The biggest drains according to the debug tools is (obviously) the draw event, bumping my game down to about 105 fps, which is less overhead than I'm comfortable with. I can usually figure out how to cut out excess in my logic code. But the actual drawing of the game has always been problematic for me.
TLDR: There must be all sorts of hidden ways to optimize the game. So my question is what things do all of you do to optimize your game's performance? (Especially visually!)