How to make the timeline work?

S

Sho0k

Guest
Hello!
The timeline I put together is a cutscene for my game. I made it so that every action in each moment is just to move into the next room.

I use this code:
Code:
room_goto ( rm_sample)
To activate the timeline I created an object and used this code:
Code:
timeline_index = tml_cutscene1;

timeline_position = 0;
timeline_running = true;
so far I have three moments ( step 0, step 90 and step 100)

The problem I'm having is that step 0 and 90 work, but step 100 and beyond won't play/work at all ( it would just pause at step 90. )

How do I get the timeline to play properly?

I will greatly appreciate your help!

Thank you!
 

TheouAegis

Member
You dont have code in objects that are in
rm_cutscene1_2 or in the room's code itself that might be deactivating or destroying the controller inadvertently?
 
S

Sho0k

Guest
You dont have code in objects that are in
rm_cutscene1_2 or in the room's code itself that might be deactivating or destroying the controller inadvertently?
I just had to make the object persistent for the timeline to play properly, but thank you for the help!
 
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