F
Fun Looking Games
Guest
Hello there, fellow programmers!
I am currently working on a 2D metroidvania game that contains a character that might use a scarf on his neck! I know that there might be a way to do it without heavy pixel arting using programming knowledge or shaders.
It would work like this: the scarf would be very very light, which would make it have almost no movement except for the gravity or wind effects when the character is standing still or running around. The scarf would not move until its dragged by the player's neck when he moves. Its complicated but there HAS to be a way of doing it!
Thanks in advance.
I am currently working on a 2D metroidvania game that contains a character that might use a scarf on his neck! I know that there might be a way to do it without heavy pixel arting using programming knowledge or shaders.
It would work like this: the scarf would be very very light, which would make it have almost no movement except for the gravity or wind effects when the character is standing still or running around. The scarf would not move until its dragged by the player's neck when he moves. Its complicated but there HAS to be a way of doing it!
Thanks in advance.