Daniel Mallett
Member
I'm desperately hoping someone can help me with setting up source control in game maker 2.
Firstly I checked out some youtube videos on how to do this. However everyone seems to be bypassing game maker by installing a 3rd party client for there PC, pointing there save directory to the repository.
This is not what I want to do. I would really like to set up the integrated git plugin that comes with GMS2.
I am new to source control so you're going to have to treat me gently.
1) Is it possible to connect game maker to git hub without downloading a client using your username and password under the plugins settings window?
2) If so I have tried this and GMS2 does not complain about the password being incorrect or give a confirmation when the repository is connected regardless of what credentials I enter.
3) On the old GMS you had options to commit individual files in the context menu of each script, object, room etc...
4) On the following tutorial page https://docs2.yoyogames.com/source/_build/2_interface/2_tools/source_control.html.
It says go to game options and enable source control. I can only see source control related stuff under preferences, plugins, git. or the source control menu at the top of the window. I'm not too concerned about this as it does appear to be enabled because I clicked the automatically enable source control button.
5) When you go into the windows options you have a field you can type the version number of the game in. Can this be incremented by 1 every time a commit happens.
6) What happens when you have SCM enabled but you use the normal save function as if you were just coding normally. Where does the code go.
Sorry if I sound ignorant about SCM. That's because I am.
I hope this makes sense. Thank you in advance.
Firstly I checked out some youtube videos on how to do this. However everyone seems to be bypassing game maker by installing a 3rd party client for there PC, pointing there save directory to the repository.
This is not what I want to do. I would really like to set up the integrated git plugin that comes with GMS2.
I am new to source control so you're going to have to treat me gently.
1) Is it possible to connect game maker to git hub without downloading a client using your username and password under the plugins settings window?
2) If so I have tried this and GMS2 does not complain about the password being incorrect or give a confirmation when the repository is connected regardless of what credentials I enter.
3) On the old GMS you had options to commit individual files in the context menu of each script, object, room etc...
4) On the following tutorial page https://docs2.yoyogames.com/source/_build/2_interface/2_tools/source_control.html.
It says go to game options and enable source control. I can only see source control related stuff under preferences, plugins, git. or the source control menu at the top of the window. I'm not too concerned about this as it does appear to be enabled because I clicked the automatically enable source control button.
5) When you go into the windows options you have a field you can type the version number of the game in. Can this be incremented by 1 every time a commit happens.
6) What happens when you have SCM enabled but you use the normal save function as if you were just coding normally. Where does the code go.
Sorry if I sound ignorant about SCM. That's because I am.
I hope this makes sense. Thank you in advance.