M
Misty
Guest
What is beauty? Some say symmetry but I'd say kopaka from bionicle is asymetrical and beautiful, or a cyborg woman with a targeting computer is beautiful, or twilight sparkle with an eyepatch and solid snake outfit is beautiful.
I say that information and function=beauty.
Why do we like flowers? They contain data, color data, and their function is to lure birds and bees with that color data. Same with their scent, which most consider beautiful.
But food is deemed more beautiful a taste than flowers, because eating flowers usually has no function and so we grew to enjoy the taste of food more.
Apply this to FPS games. Do we like looking at games with fullbright graphics? No, they have no function either - - you can't tell your spatial orientation very easily. Do we like games with incorrect looking lighting? No - they are confusing=less functionality. Do we like sloppy, cluttered levels with no direction? No - why because they have less function, harder to navigate. We like maps with decals and color coded textures - more data, more function.
We do not like cod maps. Why? As a level, it is approaching white noise. Systems approaching white noise have more "data" according to the data, but in Reality the more a system approaches white noise, the more it loses its structures and actually loses data. So simply adding more "stuff" to you level does not make it more beautiful, because adding more "stuff" can actually make it lose information.
I say that information and function=beauty.
Why do we like flowers? They contain data, color data, and their function is to lure birds and bees with that color data. Same with their scent, which most consider beautiful.
But food is deemed more beautiful a taste than flowers, because eating flowers usually has no function and so we grew to enjoy the taste of food more.
Apply this to FPS games. Do we like looking at games with fullbright graphics? No, they have no function either - - you can't tell your spatial orientation very easily. Do we like games with incorrect looking lighting? No - they are confusing=less functionality. Do we like sloppy, cluttered levels with no direction? No - why because they have less function, harder to navigate. We like maps with decals and color coded textures - more data, more function.
We do not like cod maps. Why? As a level, it is approaching white noise. Systems approaching white noise have more "data" according to the data, but in Reality the more a system approaches white noise, the more it loses its structures and actually loses data. So simply adding more "stuff" to you level does not make it more beautiful, because adding more "stuff" can actually make it lose information.