S
SayBaconOneMoreTime
Guest
Hi there,
So regarding texture pages: my current set up has everything separated by room/theme, and every room change flushes texture memory during the transition so there aren't any visible stutters. Is this a good set up? Since my room backgrounds are hand drawn, I have one texture page per room for the background, and then a texture page for a set of enemies that belong to one theme; i.e., all the enemies belonging to a forest region would be on one texture page, all the ones for a cave area would be in another one, etc., then another texture page for things always on screen, i.e. player character, HUD elements, that sort of thing. Am I doing it wrong, or is this about right?
So regarding texture pages: my current set up has everything separated by room/theme, and every room change flushes texture memory during the transition so there aren't any visible stutters. Is this a good set up? Since my room backgrounds are hand drawn, I have one texture page per room for the background, and then a texture page for a set of enemies that belong to one theme; i.e., all the enemies belonging to a forest region would be on one texture page, all the ones for a cave area would be in another one, etc., then another texture page for things always on screen, i.e. player character, HUD elements, that sort of thing. Am I doing it wrong, or is this about right?