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Question - Code GMS2: Functions not in documentation

B

Big_Macca_101

Guest
I was typing in 'debug' and noticed 2 functions...

debug_get_callstack();
debug_event(string);

Have these functions been implemented, if so, what do they do or are they just reserved just like #region and #endregion macro's?
 

rwkay

GameMaker Staff
GameMaker Dev.
debug_get_callstack() was added relatively recently and has just not been documented - it should return the current GML call stack as a string so you can log it.
debug_event(string) has been in for a while and we use it internally to help debug the engine from GML calls - but it will be useful to everyone soon, and documented as it is part of the upcoming 2.1 update

debug_mode already appears to be documented - http://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/debugging/debug_mode.html

Russell
 
B

Big_Macca_101

Guest
debug_get_callstack() was added relatively recently and has just not been documented - it should return the current GML call stack as a string so you can log it.
debug_event(string) has been in for a while and we use it internally to help debug the engine from GML calls - but it will be useful to everyone soon, and documented as it is part of the upcoming 2.1 update

debug_mode already appears to be documented - http://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/debugging/debug_mode.html

Russell
Awesome!

Thanks for the quick reply!
 
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