Shut
Member
I have a top down 3D projection set up and I'm trying to find a way to make views act normal. (similar to 2D/default behavior) Is there any solution to this? Right now, when using camera_set_proj_mat - view_x and y coordinates are messed up and return useless values.
1. Is there any way to return the behavior of default 2D views when using the 3D projection?
2. For some reason, when I'm trying to set up a scrolling tiled background, it doesn't repeat. Is this supposed to work differently when using 3D?
1. Is there any way to return the behavior of default 2D views when using the 3D projection?
2. For some reason, when I'm trying to set up a scrolling tiled background, it doesn't repeat. Is this supposed to work differently when using 3D?