J
Jeff the Gamer
Guest
What kind of combat will Feral Umbra have? and will the levels be like mini-metroidvanias?
Each 'stage' will play slightly differently, some more compact and mazelike, some more linear, and some a mix between the two like this one. I'm not sure I'd call it a metroidvania however.What kind of combat will Feral Umbra have? and will the levels be like mini-metroidvanias?
I read on your site that it has six stages, will it be longer than the SOTB games? I was disappointed that the reboot was of short length.Each 'stage' will play slightly differently, some more compact and mazelike, some more linear, and some a mix between the two like this one. I'm not sure I'd call it a metroidvania however.
The combat will involve weapons (optionally), and it will change depending on what you're attacking. Some simple combo stuff for mele. Can't really give away more than that at the moment, it's still subject to change.
If you know the size of the entire main SOTB 2 map, then it's much much larger than that for each stage. I cant be too specific, and I know that map size doesn't always mean a longer game.I read on your site that it has six stages, will it be longer than the SOTB games? I was disappointed that the reboot was of short length.
Great reply! I can say there will indeed be combos, and those combos are different for each weapon. You can also chose to block or dodge an attack.Well, it may be anything really. The art style fits to the brawler, stealth game, even puzzle platformer. As i imagine, you want to add combat to the game, i won't say "do it like A but with B", because it would be excellent if you have a fresh idea for the gameplay.
What i would try to do here would either a Dark Soulsy aproach with few attacks for every weapon and a dodge option OR i wouldn't put any weapons at all and made it so that there are like 3-6 attack inputs, and every attack state would open new possible follow-ups on the other keys. The mastery of the game would be about knowing viable combos and tailoring them on the fly as the situation changes.
Well, that's a huge reveal of information. Sounds really good! Can't wait to see it in motion!Great reply! I can say there will indeed be combos, and those combos are different for each weapon. You can also chose to block or dodge an attack.
Keep in mind that some enemies will not fight back (you could say they aren't intelligent life) so for this reason you won't always need to pull off complex combo moves. But it will be there for those who want to use it, and it will be very useful against those who attack and peruse you.
Some areas may be more open plan, some areas are very claustrophobic and maze like, and some are very linear. Even within single areas the design fluctuates. Puzzles will be a big theme in most areas however some will focus more on story or combat, and most excitingly for me personally - platforming. You sure won't be stuck doing the same type of thing for long.
All 'evil' demons or creatures in this world contain a 'power' which is illustrated by bright yellow light. The protagonist has this power within him too. As you go through the areas and destroy enemies, you can gain more of this power for yourself, and it may just change some things about how you play.
Ironically, your aim is to obliterate the power which writhes within you, which birthed you - and also birthed every other evil creature in the land.
I've had breadcrumbs of this info over the course of the thread, so this is more of a collection of that! Cant wait to reveal more.Well, that's a huge reveal of information. Sounds really good! Can't wait to see it in motion!
Agreed, Still a very good game too take influence from, even if its slight. Either way its an amazing looking, what you got here.It does! However I think I have it to a point that it looks very different. The mood is supposed to be simmilar.
Man your hitting the right buttons, beautiful art work.
very cool game
I'd be here for decades if I was!@Desix You looking at doing a HD version of the ingame graphics too? I'd love to see how that would look.
Edit - just saw the parenthesis. Bummer..
Hmmm... It certainly isn't the same. I do want to capture a simmilar feeling though.Just curious, will the game share similar lore to the beast games? Or is its own thing?
Thanks! And wont be adding any more frames if that's what you meanThere is a thing as too smooth haha. I think it looks great as it is!.
Man, I have been following this since it first popped up on the forums and I'm amazed at the progress you have made.
That wasn't the inspiration, however I definitely see why you think that. I'm not sure exactly what inspired it actually...very nice work, OP. Dark and atmospheric too.
I also love the logo you've made for your game. Are you, by any chance, an extreme metal fan? Asking because your games logo makes me think of a death metal band. haha.
What an amazing run animation. Fantastic work! Your game is looking better and better!