Compile started: 01.03.17
"F:\Steammapps\steamapps\common\gamemaker_studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=2 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1757 /gn="AmilaGame" /td="C:\Users\EKREDIN-PC\AppData\Local" /cd="C:\Users\EKREDIN-PC\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="192.168.1.100" /hprt="51268" /o="C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905" "H:\GameMaker Steam\PROJECTS\AMGameAutoGen.gmx\AmilaGame.project.gmx"
Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Final Compile...finished.
Saving IFF file... C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905\AmilaGame.win
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=1603,0911
Stats : GMA : sp=25,au=0,bk=1,pt=0,sc=3,sh=0,fo=2,tl=0,ob=34,ro=2,da=0,ex=0,ma=100,fm=0x487C0260
Asset Compile finished: 01.03.21
-----------------------------------------------------------
executing C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905\AmilaGame.win
-----------------------------------------------------------
"F:\Steammapps\steamapps\common\gamemaker_studio\Runner.exe" -game "C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905\AmilaGame.win"
***************************************
* YoYo Games Runner v1.0(999)[r32908] *
***************************************
RunnerLoadGame: C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905\AmilaGame.win
#########################################################################
####!!!!$$$$$$ pwd - C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905\
#########################################################################
RunnerLoadGame() - C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905\AmilaGame.win
Checking if INIFile C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905/options.ini Exists
C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905/options.ini file contents: [Windows] CreateTexturesOnDemand=0 AlternateSyncMethod=0 VertexBufferMethod=1 SleepMargin=1
Process Chunk: SCPT 652
Process Chunk: DBGI 9708
Process Chunk: INST 4
Process Chunk: LOCL 1928
Process Chunk: STRG 34456
Reading File C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905\AmilaGame.win
Loaded File C:\Users\EKREDIN-PC\AppData\Local\gm_ttt_86634\gm_ttt_36905\AmilaGame.win(123012)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..SavePrePend = C:\Users\EKREDIN-PC\AppData\Local\AmilaGame\
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x3cb4260
GAMEPAD: 4 axis values (last) at 0x3cb45a8
GAMEPAD: 4 axis values (last) at 0x3cb46c0
GAMEPAD: 4 axis values (last) at 0x3cb4698
Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
got 11 global variables
got 39 instance variables
got 12 local variables
ID_STRG
Create Window
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
Init Graphics
GR_D3D_Init()
Enable DwmEnableMMCSS
Create D3D9Ex interface
Enumerate Adapters
Selected Resolution: 1280x860
Prepare to create device
Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
Creating screen render target
Get Device Caps
Graphics initialisation end...
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 140
Process Chunk: OPTN 64
Process Chunk: EXTN 4
Process Chunk: SOND 4
Audio_Load()
Process Chunk: AGRP 4
AudioGroup_Load()
Process Chunk: SPRT 5776
Process Chunk: BGND 28
Process Chunk: PATH 4
Process Chunk: SCPT 40
Process Chunk: SHDR 4
Process Chunk: FONT 4452
Process Chunk: TMLN 4
Process Chunk: OBJT 11876
Process Chunk: ROOM 5936
Process Chunk: DAFL 0
Process Chunk: TPAG 1280
Process Chunk: CODE 17288
Process Chunk: VARI 4012
Process Chunk: FUNC 2736
Process Chunk: STRG 8900
Process Chunk: TXTR 60272
Process Chunk: AUDO 4
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 34 objects:
Objects 0: obj_MTrail
Objects 1: obj_Metak
Objects 2: obj_Mouse
Objects 3: obj_Dot
Objects 4: obj_Muha
Objects 5: obj_Amila_new
Objects 6: obj_Beforee
Objects 7: obj_Spawner
Objects 8: obj_SpawnerDup
Objects 9: obj_Amila
Objects 10: obj_Dirt
Objects 11: water_new
Objects 12: obj_sun
Objects 13: obj_Wood
Objects 14: obj_Stone
Objects 15: obj_WALL
Objects 16: grass_new
Objects 17: Cloud
Objects 18: obj_Ball
Objects 19: obj_wtrNotSolid
Objects 20: obj_SolidParent
Objects 21: obj_FallParent
Objects 22: obj_Lighting
Objects 23: obj_Hcontrol
Objects 24: obj_rrGame
Objects 25: obj_Parent
Objects 26: obj_Draw
Objects 27: obj_Desk_Player
Objects 28: obj_DarkRoom
Objects 29: obj_EnemyController
Objects 30: obj_path_planner
Objects 31: object28
Objects 32: object29
Objects 33: obj_Turret
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
StartGame()
Grid 0, index out of bounds writing [0,26] - size is [45,26]
Grid 0, index out of bounds writing [1,26] - size is [45,26]
Grid 0, index out of bounds writing [2,26] - size is [45,26]
Grid 0, index out of bounds writing [3,26] - size is [45,26]
Grid 0, index out of bounds writing [4,26] - size is [45,26]
Grid 0, index out of bounds writing [5,26] - size is [45,26]
Grid 0, index out of bounds writing [6,26] - size is [45,26]
Grid 0, index out of bounds writing [7,26] - size is [45,26]
Grid 0, index out of bounds writing [8,26] - size is [45,26]
Grid 0, index out of bounds writing [9,26] - size is [45,26]
Grid 0, index out of bounds writing [10,26] - size is [45,26]
Grid 0, index out of bounds writing [11,26] - size is [45,26]
Grid 0, index out of bounds writing [12,26] - size is [45,26]
Grid 0, index out of bounds writing [13,26] - size is [45,26]
Grid 0, index out of bounds writing [14,26] - size is [45,26]
Grid 0, index out of bounds writing [15,26] - size is [45,26]
Grid 0, index out of bounds writing [16,26] - size is [45,26]
Grid 0, index out of bounds writing [17,26] - size is [45,26]
Grid 0, index out of bounds writing [18,26] - size is [45,26]
Grid 0, index out of bounds writing [19,26] - size is [45,26]
Grid 0, index out of bounds writing [20,26] - size is [45,26]
Grid 0, index out of bounds writing [21,26] - size is [45,26]
Grid 0, index out of bounds writing [22,26] - size is [45,26]
Grid 0, index out of bounds writing [23,26] - size is [45,26]
Grid 0, index out of bounds writing [24,26] - size is [45,26]
Grid 0, index out of bounds writing [25,26] - size is [45,26]
Grid 0, index out of bounds writing [26,26] - size is [45,26]
Grid 0, index out of bounds writing [0,27] - size is [45,26]
Grid 0, index out of bounds writing [1,27] - size is [45,26]
Grid 0, index out of bounds writing [2,27] - size is [45,26]
Grid 0, index out of bounds writing [3,27] - size is [45,26]
Grid 0, index out of bounds writing [4,27] - size is [45,26]
Grid 0, index out of bounds writing [5,27] - size is [45,26]
Grid 0, index out of bounds writing [6,27] - size is [45,26]
Grid 0, index out of bounds writing [7,27] - size is [45,26]
Grid 0, index out of bounds writing [8,27] - size is [45,26]
Grid 0, index out of bounds writing [9,27] - size is [45,26]
Grid 0, index out of bounds writing [10,27] - size is [45,26]
Grid 0, index out of bounds writing [11,27] - size is [45,26]
Grid 0, index out of bounds writing [12,27] - size is [45,26]
Grid 0, index out of bounds writing [13,27] - size is [45,26]
Grid 0, index out of bounds writing [14,27] - size is [45,26]
Grid 0, index out of bounds writing [15,27] - size is [45,26]
Grid 0, index out of bounds writing [16,27] - size is [45,26]
Grid 0, index out of bounds writing [17,27] - size is [45,26]
Grid 0, index out of bounds writing [18,27] - size is [45,26]
Grid 0, index out of bounds writing [19,27] - size is [45,26]
Grid 0, index out of bounds writing [20,27] - size is [45,26]
Grid 0, index out of bounds writing [21,27] - size is [45,26]
Grid 0, index out of bounds writing [22,27] - size is [45,26]
Grid 0, index out of bounds writing [23,27] - size is [45,26]
Grid 0, index out of bounds writing [24,27] - size is [45,26]
Grid 0, index out of bounds writing [25,27] - size is [45,26]
Grid 0, index out of bounds writing [26,27] - size is [45,26]
Grid 0, index out of bounds writing [0,28] - size is [45,26]
Grid 0, index out of bounds writing [1,28] - size is [45,26]
Grid 0, index out of bounds writing [2,28] - size is [45,26]
Grid 0, index out of bounds writing [3,28] - size is [45,26]
Grid 0, index out of bounds writing [4,28] - size is [45,26]
Grid 0, index out of bounds writing [5,28] - size is [45,26]
Grid 0, index out of bounds writing [6,28] - size is [45,26]
Grid 0, index out of bounds writing [7,28] - size is [45,26]
Grid 0, index out of bounds writing [8,28] - size is [45,26]
Grid 0, index out of bounds writing [9,28] - size is [45,26]
Grid 0, index out of bounds writing [10,28] - size is [45,26]
Grid 0, index out of bounds writing [11,28] - size is [45,26]
Grid 0, index out of bounds writing [12,28] - size is [45,26]
Grid 0, index out of bounds writing [13,28] - size is [45,26]
Grid 0, index out of bounds writing [14,28] - size is [45,26]
Grid 0, index out of bounds writing [15,28] - size is [45,26]
Grid 0, index out of bounds writing [16,28] - size is [45,26]
Grid 0, index out of bounds writing [17,28] - size is [45,26]
Grid 0, index out of bounds writing [18,28] - size is [45,26]
Grid 0, index out of bounds writing [19,28] - size is [45,26]
Grid 0, index out of bounds writing [20,28] - size is [45,26]
Grid 0, index out of bounds writing [21,28] - size is [45,26]
Grid 0, index out of bounds writing [22,28] - size is [45,26]
Grid 0, index out of bounds writing [23,28] - size is [45,26]
Grid 0, index out of bounds writing [24,28] - size is [45,26]
Grid 0, index out of bounds writing [25,28] - size is [45,26]
Grid 0, index out of bounds writing [26,28] - size is [45,26]
Grid 0, index out of bounds writing [0,29] - size is [45,26]
Grid 0, index out of bounds writing [1,29] - size is [45,26]
IT is not error, its just in a compile form, saying that it is out of bounds.
Trying to access array index that doesn't exist...