Hi!
I've noticed in Game Maker Studio 2, the speed selected in the animation preview within the image editor seems to effect the sprite's image speed within a game.
Even when using 'image_speed' in GML, the value given seems to act as a multiplier of the speed defined in the image editor (image_speed = 1 actually results in 1 x speed defined in image editor), despite the help documents stating "a value of 1 will cycle one image per step".
Does anyone know if this is intentional? If so, I can get behind that, but it seems strange that the toggle for looping, not looping or ping-pong animation has no effect within the game. It would make my game a lot easier since I have a lot of opening/closing animations which just need to play, then play backwards.
Any thoughts?
Thanks
I've noticed in Game Maker Studio 2, the speed selected in the animation preview within the image editor seems to effect the sprite's image speed within a game.
Even when using 'image_speed' in GML, the value given seems to act as a multiplier of the speed defined in the image editor (image_speed = 1 actually results in 1 x speed defined in image editor), despite the help documents stating "a value of 1 will cycle one image per step".
Does anyone know if this is intentional? If so, I can get behind that, but it seems strange that the toggle for looping, not looping or ping-pong animation has no effect within the game. It would make my game a lot easier since I have a lot of opening/closing animations which just need to play, then play backwards.
Any thoughts?
Thanks