mar_cuz
Member
Hi GMC,
Sorry I know this is an age old question. I'm working on an isometric game and I want the player to walk in front of and behind tiles. I know the depth = -y trick. But that only works if I use objects and I want to use tiles. My rooms are going to be quite big with a lot of other objects and I don't want to bog the system down with a zillion objects if I don't have to. I read a little on depth ordering but it seems quite complex for me to do so I was hoping there is an easier way I can have the player walk in front of and behind tiles.
Thanks in advance.
Sorry I know this is an age old question. I'm working on an isometric game and I want the player to walk in front of and behind tiles. I know the depth = -y trick. But that only works if I use objects and I want to use tiles. My rooms are going to be quite big with a lot of other objects and I don't want to bog the system down with a zillion objects if I don't have to. I read a little on depth ordering but it seems quite complex for me to do so I was hoping there is an easier way I can have the player walk in front of and behind tiles.
Thanks in advance.