Hello there everyone! It has been such a while since the last post, so here's a bit of a sum up of the past few stuff with NinjaCube.
After the last post with the gifs about the underwater's level start, I did take a bit of time due to having a vacation and that sort of stuff but fortunately I was able to finish the said stage! With 3 waves, a silly mini-boss and the boss itself (Which was previously shown, but a bit modified)
And then I got the whole "You got accepted to showcase your game in our event" thingy, so huzzah! 'Run Double Jump' was quite the fun stuff with the ability to meet up with many gamedevs and yet gamers as well. (Also the juries gave the game an honorable mention, so hooray!)
But at the same time, I realized how people were quite surprised with the massive difficulty (Either being not used to the genre, the usage of some sudden attacks or just some weird placement.). Which forced me to rethink of some elements, especially with the training stage which probably everyone at the event got to play. So I started to remake some of the enemies' stuff as in some small animations to build up the anticipation, some slow-downs as well as changing up the pace of the stage's boss.
Then, I would find myself dealing with a bit of an idea block which made me quite unable to move into another new level. So I decided to remake some UI based stuff, a new stage select screen as well as a new 'Stage start' animation! This time, I was inspired by something similar to the Zero entries of the Megaman series with the actually playable area while combined with a character that shows the missions/areas.
And for now, I do have to deal with a bit of a pause/slow-down combined with the current idea block due to school. But hopefully I'll be also showcasing NinjaCube at 'Insomnia' which will be taking place in here in Egypt for the first time probably.
Anyway, here was probably what happened around with NinjaCube for this month. Hopefully I get to stop procrastinating that much, but who knows xP