Zuljaras
Member
Hello,
I am making a side scroller and I want to integrate large enemies (bosses) but I want them to look better. I think that it will be a huge error to try and draw them sprite by sprite so I want to make use of that skeletal animation.
However I have 2 questions about spine so please if you are a Spine user share some of your knowledge:
1. The 70$ version of spine is what most people use? What do you miss if you do not buy the most expensive version? ALL I want is to draw my sprite pieces, import them in Spine, make my animations and export them and then use them in Game Maker.
2. Can you attach objects to the objects of the skeletons? For example lets say that I have an object that is a platform and when the player step on it he will move with it.
To be more precise, can I attach this object to the palm of the boss creature that has been animated in Spine and when it moves his hand up the platform object will move with its arm?
For example the most basic method of attaching objects in GMS is:
IN the END step Event:
obj_platform.x=x;
obj_platform.y=y;
Is this possible to do with Spine "Objects".
I hope I have been clear with my explanation of what I want to do.
I am making a side scroller and I want to integrate large enemies (bosses) but I want them to look better. I think that it will be a huge error to try and draw them sprite by sprite so I want to make use of that skeletal animation.
However I have 2 questions about spine so please if you are a Spine user share some of your knowledge:
1. The 70$ version of spine is what most people use? What do you miss if you do not buy the most expensive version? ALL I want is to draw my sprite pieces, import them in Spine, make my animations and export them and then use them in Game Maker.
2. Can you attach objects to the objects of the skeletons? For example lets say that I have an object that is a platform and when the player step on it he will move with it.
To be more precise, can I attach this object to the palm of the boss creature that has been animated in Spine and when it moves his hand up the platform object will move with its arm?
For example the most basic method of attaching objects in GMS is:
IN the END step Event:
obj_platform.x=x;
obj_platform.y=y;
Is this possible to do with Spine "Objects".
I hope I have been clear with my explanation of what I want to do.
Last edited: