Bingdom
Googledom
Hello GMC!
I would like to present you to one of my current projects, Time Dungeons.
It's a game about progressing to the futuristic era, looting dungeons to help craft stronger weapons and equipment. You start in the medieval era (the one you see now).
I plan on adding time travel through time portals that will teleport you to a procedural dungeon based on the era you have selected. If you teleport to a dungeon that you aren't ready for, it will be difficult to progress through the dungeon. Right now, the game is in alpha.
Hardly any of the content is there, and it's one of the biggest scale projects I'm trying to do so far. I may stop this at any point for a smaller, less risky project.
Planned Features:
WASD - Movement
Mouse - Camera
Left Click - Attack (need item in hand) or access a chest
Right Click - Focus (but also shoots rapid arrows for debug)
Scroll wheel - Select different item in hot bar
E - Open Player inventory
Q/Z - Make the player fly (debug)
Screenshots
Download
I would like to present you to one of my current projects, Time Dungeons.
It's a game about progressing to the futuristic era, looting dungeons to help craft stronger weapons and equipment. You start in the medieval era (the one you see now).
I plan on adding time travel through time portals that will teleport you to a procedural dungeon based on the era you have selected. If you teleport to a dungeon that you aren't ready for, it will be difficult to progress through the dungeon. Right now, the game is in alpha.
Hardly any of the content is there, and it's one of the biggest scale projects I'm trying to do so far. I may stop this at any point for a smaller, less risky project.
Planned Features:
- 3 Eras (Medieval, Modern, Futuristic)
- Crafting
- A minimum of 100 items
- Multiplayer (hopefully)
- Decorations
- Improve the UI
- Shields and blocking
- Turn enemies into 3D models (maybe)
- More different types of enemies
- More weapons and different types.
Current Features:- Crafting
- A minimum of 100 items
- Multiplayer (hopefully)
- Decorations
- Improve the UI
- Shields and blocking
- Turn enemies into 3D models (maybe)
- More different types of enemies
- More weapons and different types.
- Access chests and inventory
- Attacking system implemented
- Bow and Wand fully working
- Minimap
- Procedural dungeon generation
Controls- Attacking system implemented
- Bow and Wand fully working
- Minimap
- Procedural dungeon generation
WASD - Movement
Mouse - Camera
Left Click - Attack (need item in hand) or access a chest
Right Click - Focus (but also shoots rapid arrows for debug)
Scroll wheel - Select different item in hot bar
E - Open Player inventory
Q/Z - Make the player fly (debug)
Screenshots
Download
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