M
Mark
Guest
Is there an offline version of the manual available? The loading time as you navigate through it has already become a trial of patience for me 5 minutes in to trying out GMS2.
No, it is entirely offline. Only things that require internet are embedded components. The new manual is slower and more sluggish than the last one in spite of being built using the same framework, since I believe it is now distributed and rendered as web pages instead of being compiled as a single CHM file. That's why it is noticeably slower. But there's little you can do about it.Ah, that is the one I have been using, but I assumed that it was pulling data from the net based on how slow it is.
I suspect the answer is "no". The manual is huuuuuuuge already, and having it duplicated would just balloon the installer size...What I'd like to ask is this: can't we have both the source CHM and the rendered html files?
You're right. Dumb idea. Also a separate downloadable CHM version would not be integrated in the IDE (namely the F1 shortcut and the help menus).I suspect the answer is "no". The manual is huuuuuuuge already, and having it duplicated would just balloon the installer size...
I don't get this. You don't spend all your days in the manual, you'll look up parts and read it now and then. To dismiss such a massive update because the manual is a little slower is beyond me.I was excited to see what GMS2 had to offer, but I guess I'll just go back to 1.4 until this is resolved
There are a lot of little quality of life things wrong with the manual from my perspective. The way it flashes blindingly when going to a new page, not being able to read it without opening GameMaker, not being able to use the search if what you're looking for is only two characters long, the colours/layout make it difficult for me to read.I don't get this. You don't spend all your days in the manual, you'll look up parts and read it now and then. To dismiss such a massive update because the manual is a little slower is beyond me.
Pity. But I understand.Sorry, the Mac IDE is fundamentally the same program so we don't want to have to do the manual in 2 different ways - which would also require checking a huge project twice. Sorry, it's not going to happen cutting down on maintenance was one of the reasons we did it in the first place.
Offline Manual Without GMS2 Runningsomething that gets me, you have to have GMS2 open to read the manual. there is a server not found error if GMS2 is closed, so you can't read the manual by itself. Is there a way to export everything to a file so you can read up on things or use it as a reference while not using GM?
Pity. But I understand.
Offline Manual Without GMS2 Running
Voilà.
- Download this tiny executable called Mongoose (free edition): https://www.cesanta.com/products/binary
- Put that executable in the manual folder (like "C:\Program Files\GameMaker Studio 2\chm2web")
- Execute it.
Offline GMS2 manual without GMS2 running.
To close the server, look for the Mongoose icon in the taskbar. Right click and stop it/exit.
This method actually cuts the manual loading time in half (for me, at least). From 9 seconds to just 4.