Fern
Member
NO THIS HAS NOTHING TO DO WITH STEAM GETTING RID OF GREENLIGHT
My recent project is nearing its full release and I'm terrified. I've been looking at other games that recently released onto Steam (full release, not early access) and found that the majority of games barely broke 1,000 sales within their recent life times (1-3 months). I know 1,000 sounds like a large number but at $5 a copy, that's only $5,000 and in reality is a failure for a business.
After sampling 20 games (all from after the Steam Discovery 2.0 update) I found that only a handful of those games reached 1,500~ owners. This is deeply concerning and I want to know if I am overlooking any factors in this matter. It seems like I'm walking my game/career into an inevitable grave.
I ensured every game I looked at was an indie title and had little marketing (for a fair comparison to my own game). I always thought full released titles would sell closer to 10,000 or 20,000. I'm deeply concerned for the future of independent developers.
My recent project is nearing its full release and I'm terrified. I've been looking at other games that recently released onto Steam (full release, not early access) and found that the majority of games barely broke 1,000 sales within their recent life times (1-3 months). I know 1,000 sounds like a large number but at $5 a copy, that's only $5,000 and in reality is a failure for a business.
After sampling 20 games (all from after the Steam Discovery 2.0 update) I found that only a handful of those games reached 1,500~ owners. This is deeply concerning and I want to know if I am overlooking any factors in this matter. It seems like I'm walking my game/career into an inevitable grave.
I ensured every game I looked at was an indie title and had little marketing (for a fair comparison to my own game). I always thought full released titles would sell closer to 10,000 or 20,000. I'm deeply concerned for the future of independent developers.